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A member registered Jan 14, 2025 · View creator page →

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I was going crazy in the tutorial trying to figure out what I was doing wrong. It's clear you're not supposed to use the spacebar after the title screen, but clicking the mouse appeared to move my hand, but it didn't work!

The way the fish randomly rotate when you press a button is my favorite part lmao.

I was hesitant to press start . . . because Jellie seemed annoyed with me . . . but I did it anyway . . . .

(good game!!!!)

Wouldn't run in firefox but worked in microsoft edge 🙃 I would have downloaded it before then but there wasn't a download option 😭

I enjoyed the physics immensely, and obviously the graphics are perfect. I think I felt the lack of a crosshair a little bit. Good job!

I enjoyed this! The world felt cohesive enough and everything worked out in the end. A few suggestions I came up with while playing:

  • I'm sure it's not just on my end, but I had to press E twice for everyone (I think) I talked to.
  • I'm impatient so I'm used to clicking dialogue to make it skip to the end, but here it skipped to the next line. I think it's standard practice to make it skip the text crawl first, then the next click goes to the next line.

And finally, I really liked the small things, like the characters bouncing around in the title screen, and the three bathrooms. Good job!

PS: It's pretty easy to export Godot to HTML5 and upload it to itch, and having a browser-playable game makes it way more likely that people try it.

You motivated me to fix the resolution issues on browser, thank you!

Everything seemed to work well but I did not try using the gasoline . . . .

My one suggestion would be to make it easier to serve the drinks to people. It often took two attempts to give a drink to someone.

Holy shit that made me laugh, amazing. The clicking and dragging feels really nice. Good job!

it's really cute! I cannot for the life of me find the key on the beach.

I got stuck after getting the bag of ice; I can't seem to get past the street lamps.

Great on the theme & limitation. Feels stressful to play, and I can feel the summer heat. Good job!

Yay I saved my father's tea shop! The characters are fun and the drinks & ingredients look good. The game overall just needs some polish. Good job!

I enjoyed this! The music is very chill, and I had fun rotating around. The book is endearing, and who doesn't hate looking at the stars.

My only nitpick is that I didn't see any instructions for turning the book's pages in-game. I might have missed it?

Good job!

I really liked how for a lot of areas, there were multiple ways to get there.

Sick title cards. Really enjoyed playing this, and it was quick & snappy to boot. Nice job!

Smooth game! The escalation is just right.

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This is an amazing game, especially for your first ever game and game jam. The number of traps is devious, I love it. The level design is great. I have no complaints.

Amazing game, excellent decisions were made.

Ah, right, I was even thinking about that while playing but forgot lol.

Killer atmosphere. Fun times. Good job!

The cycle of tension in this is super interesting. Once you drop the totem, all tension goes away. Once you're holding the totem, boom, all the tension is back. I love that you can jump on top of the totem; I didn't even find that out until level 2. What if the totem didn't automatically return to your hands when you respawn, but you had to pick it up after you respawn instead? Idk if you entertained that idea during development, but it would allow players to engage the tension when they were ready, rather than forcing it on them when they die.

Really fun! Everything feels cohesive, and all the puzzles made sense. I think the only visual thing that was a bit weird is the lighting around the edges of some of the darker rooms.

I feel bad for the aliens, what did they do to deserve this? The mech feels really good to control. I wasn't getting a good idea of where to go / what to do except kill aliens.

I love the controls, and I love going fast!

I am in this game and I don't like it (just kidding I like this game a lot)

I love how power and the title both have two meaning. The art is great. Good job!

The game page has the instructions on it, J is probably the key you're missing.

They should be able to be matched, but we didn't do an accessibility pass due to the jam time constraints. They're supposed to be tricky though, and I've seen quite a few people miss an instruction or two. Thank you for the feedback!

I LOVE this! The music and sounds are incredible, and everything you've done with the quickdraw mechanic is amazing.

The bones here are so good. This is awesome. I had to give up after getting murdered for the umpteenth time by a rocket, but I really wanted to get through. One thing that would have eased my suffering is a quick restart when you die; like, I can pause at any time and restart the level instantly, except when I die I have to sit there and watch for a few seconds before it restarts. But maybe that's less necessary if the balance is tuned to be a little more forgiving; I really liked the slow-mo death at first.

I am so glad I played this game. What a silly good time.

I love the style. Perfect length. The only thing that stood out negatively was that things would disappear sometimes when I bumped into them. Good job!

This is a powerful game.

What a fun little game! I love the lighting, lightning, and audio. 

Oh hey, I won! I was starting to think there wasn't an end. It's really fun to fly around with the tongue, but otherwise the game gets pretty tedious as-is. It's hard to tell which powerup does what, so giving them more distinction & variety should help with that. Same with the enemy variety. It was fun though!

I adore this game. But. Terrible late-game murder rooms. Why can they shoot through some walls. Why is ESC the die button. It is extremely frustrating when an enemy initiates a laser beam, you stop time, and when you start again, they instantly fire a new laser beam at you, interrupting the old one. I wish the recharge time would go down as your star power goes up. I doubt the boss room is possible.

That all said I adore the style, the writing, the characters, the particles, and the time stopping. I want to play this game without all the rough edges.

Funny game, with some unique gameplay elements unless I'm missing some shmup history.

The 4th instruction is listed in red text "NEVER SET 5 :(" XD

Once I had finished going through all the controls and felt like I was understanding all the hexes, I had forgotten that I could rotate them. This experience would definitely benefit from a slow rollout of the different hexes and their rules, just in the very beginning. Also I wish there was a way to quickly know where I left off, because I'm not going to complete all of these in one sitting. It looks like the stars you've achieved aren't necessarily showing up on the level, but do show up in the level complete screen?

All this to say, I really enjoyed this game and want it to be better. The puzzles are great. The polarity switcher is my beloved.

Breaker 3 has 4 different instructions, and 2 of them relate to the switches. Thank you for the kinds words!

I need to know the bug. I'm pretty sure people are completing it. Did you read all 4 instructions?