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Enemy of My Enemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #800 | 3.841 | 3.841 |
Enjoyment | #1263 | 3.341 | 3.341 |
Overall | #1568 | 3.402 | 3.402 |
Presentation | #2727 | 3.023 | 3.023 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time you die, your role "reverses" from adventurer to monster and back again.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great job! I like your concept, though the collision can be annoying especially with the narrow walls when trying to activate a trap or kill an enemy
Very creative! The collisions are quite glitchy though.
I really liked this concept, working as multiple characters with conflicting goals was a clever puzzle. I did get stuck on the scenery a lot, so maybe work on the collision code. Also some kind of indicator on busier levels as to which enemy is closest and which one you start as would be handy. I'd definitely play more levels of this, I think it has lots of scope for expansion.
some great mind boggling puzzles! Almost thought it was broken in the (I think) third level where you had to go back and forth between adventurer to monster to adventurer again. really tripped me up for a couple of tries.
I think this is a great concept, the idea works very well for the puzzles. I really enjoyed it.
Really solid puzzles! I got stuck on the last one for like 20 minutes but managed to do it and felt really good!
Interesting puzzle! Needs clearer indications at the start to better introduce the mechanic to the player. Aside from that, liked it!!!
A very neat idea, with well designed puzzles. I never felt truly lost, but things definitely could have been clearer - a better indication of who I controlled, or who I would go to next would be great, and better collisions are a must (I kept getting stuck to walls). Great job :)
This feels like the ideal result from a Game Jam. A game which, even when compared to games without any restrictions, still holds its own as a concept and puzzle format.
Great mechanic, with compounding layers of difficulty naturally interwoven, just a joy to play. The art and music worked well too.
If you continued development, I think more clarity about how things work, and what is happening would be really welcome. Highlighting who you're controlling, showing what the win condition is for both monsters and humans at the same time, making it clear which monster is closest, and then some juice and that's a successful game in my opinion.
Quite a head scratcher!
This was a fun puzzle game! Very unique usage of the theme which fits really well. I really liked the satisfaction of alternating who you were killing and always keeping one of the opposite alive. I would have loved to see some more unique ineractions with the different types of characters, like some doors that only the adventurer could open (maybe these already exist, i didnt end up finishing the whole game because i got stuck.) Great job overall!
This definitely got me thinking at times and was a lot of fun! My suggestion for a tweak is making it a bit more clear that sometimes you don't have to always follow the goal to open the door at the end, that the goal is more what your possessed character can do. I sometimes got the end doors to open just by being the last thing living at times.
Fun and pretty mind-bendy at times!
Fun puzzle game that fits the theme very well. Overall feels very rounded as game and delivers its premise.
Fun puzzle game that fits the theme very well. Overall feels very rounded as game and delivers its premise.
Love the game, it is so much fun. The puzzles are interesting, and the character swapping is neat. Great work.
I really like this, it had a good "aha" moment when I figured out how the different goals worked for the different playable creatures. I would love to see more puzzles with multiple ways to solve them! Awesome job for your first jam and being a solo dev!
Cool concept! It took me a bit to figure out what the logic was behind which character I would jump to next. I think I figured out the rules on the last level after a bunch of tries. Could be helpful to show some hint toward which character you'll jump to if you want that to happen earlier. I got stuck on the wall collisions a bit and the crash sound was a little loud/jarring, but I enjoyed figuring out the puzzles and getting to the end. Nicely done!
love the concept.
Amazingly awesome
('o')