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A jam submission

Enemy of My EnemyView game page

A short puzzle game about changing perspective
Submitted by Collinbu98 — 12 hours, 2 minutes before the deadline
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Enemy of My Enemy's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8003.8413.841
Enjoyment#12633.3413.341
Overall#15683.4023.402
Presentation#27273.0233.023

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every time you die, your role "reverses" from adventurer to monster and back again.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted

This feels like the ideal result from a Game Jam. A game which, even when compared to games without any restrictions, still holds its own as a concept and puzzle format.

Great mechanic, with compounding layers of difficulty naturally interwoven, just a joy to play. The art and music worked well too.

If you continued development, I think more clarity about how things work, and what is happening would be really welcome. Highlighting who you're controlling, showing what the win condition is for both monsters and humans at the same time, making it clear which monster is closest, and then some juice and that's a successful game in my opinion.

Submitted

Quite a head scratcher!

Submitted

This was a fun puzzle game! Very unique usage of the theme which fits really well. I really liked the satisfaction of alternating who you were killing and always keeping one of the opposite alive. I would have loved to see some more unique ineractions with the different types of characters, like some doors that only the adventurer could open (maybe these already exist, i didnt end up finishing the whole game because i got stuck.) Great job overall!

Submitted

This definitely got me thinking at times and was a lot of fun! My suggestion for a tweak is making it a bit more clear that sometimes you don't have to always follow the goal to open the door at the end, that the goal is more what your possessed character can do. I sometimes got the end doors to open just by being the last thing living at times.

Submitted

Fun and pretty mind-bendy at times!

Submitted

Fun puzzle game that fits the theme very well. Overall feels very rounded as game and delivers its premise.

Submitted

Fun puzzle game that fits the theme very well. Overall feels very rounded as game and delivers its premise.

Submitted

Love the game, it is so much fun. The puzzles are interesting, and the character swapping is neat. Great work.

Submitted

I really like this, it had a good "aha" moment when I figured out how the different goals worked for the different playable creatures. I would love to see more puzzles with multiple ways to solve them! Awesome job for your first jam and being a solo dev!

Submitted

Cool concept! It took me a bit to figure out what the logic was behind which character I would jump to next. I think I figured out the rules on the last level after a bunch of tries. Could be helpful to show some hint toward which character you'll jump to if you want that to happen earlier. I got stuck on the wall collisions a bit and the crash sound was a little loud/jarring, but I enjoyed figuring out the puzzles and getting to the end. Nicely done!

Submitted

love the concept.

Amazingly awesome

('o')

Submitted

Simple puzzle game, although the last one did take a couple of tries. The game kinda hard to move around when the character keep hitting on wall. Also a bug of clicking on the credit and back start another background music.

Submitted(+1)

The puzzle element was surprisingly good. It's interesting to think about the correct sequence with so many different actions. I think it shined the most in the first few levels. I managed to stumble to the correct answers right away for the last few ones. I think limiting the elements in each level makes the puzzle more fun, with more restricted solutions.

Submitted

Game was fun! The goal was a bit unclear but aside that the game was fun to try and work out!

Submitted(+1)

Loved this!

Submitted(+2)

Cool idea. would be good if there was indication of what creature is the closest to me currently and sometimes it felt like the level restarted for no reason.

Submitted(+1)

That's great!

Submitted(+2)

That was AMAZING! The idea is so unique and fun! No lie I expected some simple dungeon crawler but fortunaly I was wrong. I hated 2 things in this game: one of them is the friction that keeps me from moving between corridor walls. I quit because I stuck in level 10 or something (2 or 3 levels after slimes came) and couldn't move. The other thing is that door shut sound. It is annoying and too loud. But if you fix the friction problem with creating Physics Material and if you add your own graphics, that game would blow in the future. A little polishing, this is what it needs. Good job!

Submitted(+2)

Nice idea. 

Viewing comments 20 to 1 of 28 · Previous page · First page