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A jam submission

FudgeView game page

Tetris prequel
Submitted by vividfax (@vividfax) — 8 hours, 2 minutes before the deadline
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Fudge's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#944.1444.144
Creativity#1384.2884.288
Overall#1734.1284.128
Presentation#7513.9523.952

Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Fudge, instead of placing falling tetrominoes, you carve them out of a block of tiles. It's a kind of supratetris; what happens before or above the tetris screen.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page
Submitted

This is awesome.  I played this for waaaaaaay longer than I was expecting.  The music and presentation are great.  My only constructive criticism is that there might be some better ways to prevent the player from having to reload the pieces over and over to get out of a bad spot (something like a shuffled deck of pieces so you don't get duplicates over and over, the ability to store a piece for later, the ability to rotate pieces for a cost of some sort, something to limit the long tendrils that can be a pain to squash back down, etc.).  Fantastic stuff.

Submitted

Very cool game! 😄

I like how the puzzle scales and gets harder the closer you get to the end! It makes it so that it is always a challenge!

The only problem is that sometimes I would get blocks that did not fit many times in a row, so I could not do anything. Maybe you could make it so that the same shape can not appear more than once, so you always have three options.

Still, nice little puzzle! I enjoyed it a lot! 😊

Submitted

Super clever, fun puzzle game! I really really liked it. I like Tetris. I feel any Tetris fan would enjoy it.

One tiny thing I wished is to be able to select multiple blocks by dragging. It's not a major thing but I feel it'll be even better that way. Just a thought!

I'd be interested in whether it would be nice to be able to make any valid tetris shape/rotation when you get down to less than 20 left :) or if it only suggested moves which were actually possible. good fun!

Submitted

Simple but interesting and fun!

Submitted

A very simple yet fun twist for tetris

Submitted

What a fun game! I managed to lower the score to just 6 points!!! Such a great concept!!!

Submitted

Lowest score I could reach is 2.

Pretty relaxing, but it's REALLY annoying to go back when you don't have a good roll.

Submitted

really fun game, i got the my score down to 4 :D 

the music and sound effects are really satisfying!

and also my game isn't getting many views, can you try it and give me some feedback ?

Submitted

Really fun and challenging game. Also a bit addictive. But I think there's too much luck involved. Maybe think of a mechanic to reduce the amount of luck required to clear the board fully, and the game will be much better!

Submitted

Fascinating concept that's deceptively tricky. Really enjoyed puzzling out how best to clear the board. Excellent work!

Submitted

Tetris with a twist. I enjoyed the game lots! Simple idea that leads to a unique experience. 10/10

Submitted

Great game, played it for a long time. Really satisfying and a great spin on the theme. I'd love to see this game expanded on with more options that keep it fresh; for example, I'd have loved to be able to 'lock' pieces when I re-roll, if I have a piece I know I'm going to need after. It would add a layer of strategy to a game that is currently heavily dependent on RNG. The added layers of blocks after a re-roll also have a tendency to go vertical, constantly requiring the long vertical pieces as the only kind that would fit in those spots. I really strived to get down to zero (2 was my lowest score) and ended up feeling frustrated with how impossible the RNG made that. The lack of an overall score (how long I'd been able to survive) also puts a limit on how long this remains enjoyable, also because the difficulty remains the same, so an increase in difficulty over time could also be a good future implementation. Just some thoughts. Overall this game is enjoyable as it is, but with enormous potential to be even better!

I could play this game forever! I love the sounds, they are so satisfying! My lowest score was 6! :D One thing I would like to see though is a more definite end at some point, although I don't know how that would be accomplished. Amazing game, though!!

Submitted

i spent way more time on this game than i thought i would, it's very chill and i love the idea!

Submitted

Clever turning Tetris into a puzzle!

Submitted

Very nice game! Reaching 0 was very satisfying. I suppose I got quite lucky with those last few pieces…

Would absolutely love to see this idea expanded on with additional game modes or whatnot. I love Tetris, and Fudge does a fantastic job of compellingly flipping it on its head.

Submitted

Very satisfying game,  although a bit too much reliant on randomness. I really enjoyed playing it and was curious to find out what happens at the end, even though clearing it completely seemed impossible. Apart from this issue, it's a nice game. Good job!

Submitted

Really satisfying game! I could imagine this turning into a full steam release if you added more particles/feedback, some new game modes and some unlocks

Submitted

This is so relaxing, I love it! Favourite game of the jam so far.

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page