thanks a lot for the feedback!! i do not plan on updating this game in the near future, but that's always good to know. the glitches are the game's fault i didn't have time to fix this issue during the jam.
happy you enjoyed it nonetheless!
i was thinking of the basic one that walks back and forth between two walls, when the player gets closer it starts speeding up and i sometimes felt it was impossible not to take damage while trying to kill it, it was a bit frustrating. and the bat that fly across the screen was hard to avoid at times but that's probably a skill issue. anyway this was only a small issue in an otherwise great game!
nice chill game, i like the fact that you have to deal with the star goal being affected by gravity too. the controls still need work (especially the flip ablity which was pretty inconsistent) and even though the visuals on their own are fine, i'm not a fan of stretched graphics (some platforms for example)
very cute and clean game, so polished and tight (both in level design and in character controls) it's really impressive!! i especially love the way we understand how the empty blocks work only with the level design. about that, i feel the enemies' design could be a bit more goomba-style, because i didn't realize i could kill them by stomping on them and maybe a more rounded head could help with that. still, congrats on this great entry!
thanks for the gift, it was a lot of fun!! the atmosphere is great (sfx and music are really well put together), using the bow and shooting arrows everywhere is really cool, there's a lot of upgrades and smart mechanics (although the anti-gravity ability is a little hard to use), and the metroidvania level design is neat! i think there's a lot to improve on the controls, they're fine but kinda slow and sometimes frustrating. otherwise it was a great time, i hope you had fun as well and have a great christmas!
(also i got every achievements except one, which i suspect have something to do with broking all the lamps but idk. i love all the little references you added btw!)
hi! thanks a lot! yes i plan on adding some stuff (i overscoped so a lot of things didn't make it here for now). also i'm aware of the out of bounds visual issue (just fixed it) i rushed the final hours of the jam so there's a lot missing haha. and thanks for pointing out this blind jump, i tried to account for it by placing a platform near by so you can watch what to do before doing it but i'll try another solution