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A jam submission

FudgeView game page

Tetris prequel
Submitted by vividfax (@vividfax) — 8 hours, 2 minutes before the deadline
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Fudge's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#944.1444.144
Creativity#1384.2884.288
Overall#1734.1284.128
Presentation#7513.9523.952

Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Fudge, instead of placing falling tetrominoes, you carve them out of a block of tiles. It's a kind of supratetris; what happens before or above the tetris screen.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 51 · Previous page · First page
Submitted

Excellent idea and great execution!! really loved it

Submitted

I was genuinely hooked up on whether I could clear the screen entirely!

Though I made my peace with a lo-score of 1 and called it a day

Very nice game, if a bit too dependent on randomness

Submitted

FUSTRATINGLY EASY you feel like you should be able to do it easily, but then you get THAT ONE BLOCK THAT WONT GO AWAY AND IS BLOCKING EVERYTHING. >:(

Loved this game. had to peel away to continue rating other games... but I will be back... and I will beat my 15.

Similarly to my score, 15/15 stars! <3

Submitted

Really satisfying gameplay ! Not so hard not so easy. It might be the game I played the longer for the jam reviews !

Submitted

Very entertaining mechanics, I did not immediately understand what was required of me, I just clicked on the tiles in the hope of a result, but then I understood how to play and I found it very exciting

Submitted(+1)

Wow this is kind of brilliant.  Coolest game I've played so far.  I just wish it played a bit more like a traditional puzzle game where you try to survive as it gets harder and try to get a high score.  Maybe a row  gets added occasionally and when you have to reroll it makes them get added faster?

Submitted(+1)

Really enjoyed this one. I played it for so long trying to clear the last line but just couldn't get it!

I think it would help to conceptualise what's happening if you had the shapes fall down after you make them.

Submitted

I really liked the game and wanted to find out what happens at the end but yeah its not really possible to clear it out.

We just need to be able to draw the shapes in all directions for it to be less random and more a puzzle
I spent a lot of time clearing it out tho, really nice game. And the animated background is cool tooMy lowest score))

Submitted(+1)

Like everyone said, this is a really fun and unique concept for Tetris given the theme. Also like everyone said, however, it can be a little frustrating when you don't have the right pieces, and the reroll feature can only get you so far.  Rotating the pieces might help.

For further feedback, I wonder if you can think about what happens to the pieces you remove aside from simply disappearing outside the screen. Maybe you can save those one at a time and you'd be allowed to rotate it and use it to remove additional pieces. Or more it's just something aesthetically fun. Just a thought.

If you do plan to develop it more, I am eager to see what comes out of it. Great work.

Very creative. I like the thought

Submitted(+1)

As an absolute tetris fanatic I was so glued on winning -- however I found it hard as it's very randomized and all luck based and I felt a bit frustrated with that. I think being able to rotate the pieces would give the player more agency -- Also are there straight vertical pieces? I was only spawning in horizontals which I couldn't use and ended up getting these very looong lines of cubes that only a vertical line could get rid of. Overall, neat concept a very casual take on a usually stress inducing classic haha! 

Submitted

Nice simple game!

I think that this game relies too much on the randomizing of pieces, which I think becomes a problem for skilled play. Most of this game is luck at getting the correct pieces, since nothing else you have works. 

It took awhile to get adjusted to how this game works, getting the "Tetris eyes" and being able to see what goes where without thinking took a bit. But, I wasn't ever really able to think multiple steps ahead quickly, and it was a slow process.

Its interesting to see how the pieces value change when you change the game like this. Line pieces become much more a hinderance then a blessing. I also found the 2x2 cube to be the most useful block.

I think the main thing to fix here, the difference between "You CANT do anything" Vs. "You could've done better" In actual Tetris, you cant never not place something, it is simply where you place it that determines who is good and who is not. Sometimes, within this you just cant do anything at all.

Despite all of this, I just kept playing it. Even though I had determined that getting a full clear was just a matter of insane luck rather than skill, I kept trying to get it for 10 minutes. I think that this shows how close this game is to being a really good, simple, addicting game (like Tetris). 

Maybe a feature of rotating pieces could help with this, but I think that the actual answers to this problem may be a bit fundamental. But, nothing that a creative mind cant solve.

 I really think that this is a few steps away from being a very good game.

Visuals were nice a clean. The nice animated background goes a long way to presentation.

Nice work! Excited to see if this gets expanded!

Submitted

This is a nice little relaxing game with just one issue. Actually trying to fully clear the board is nearly impossible due to the random nature of the reroll system. I tried for the better part of half an hour, I was really determined to finish, but the lowest I got was 3. It's still nice, but knowing the board can't be cleared without insane luck is a little demoralizing. I'm not sure how you'd fix it, but if you could figure out a way it would complete the experience and be much more enjoyable. It's still very satisfying and cozy as it is however. Great Job!

Submitted

We need more cozy games like this these days. Good job, I had fun!

Submitted

Nice idea, loved the "difficulty" of the puzzle! I didn't 100% get how the point is calculated, I relaly enjoy overall! Nice job!

Submitted

Very creative. I think have some sort of multi-select option would make thinks more fast paced. Like dragging over blocks with the mouse, instead of clicking each individually.

I agree with the previous comments--fun, creative, super cute, and sadly wayyyyy too easy to get stuck. Being able to reroll was great, but it would be even better if you could rotate! But I still really enjoyed the idea:)

Submitted (1 edit)

Fun, creative, easy to get stuck, at least for me. As another said, would love to rotate pieces. That horizontal line is killer. But definitely a good'un

Submitted

Awesome idea and great implementation! Although imo this would be way better if you were able to rotate the pieces.

This was a very nice game. I enjoyed it!

Viewing comments 20 to 1 of 51 · Previous page · First page