Great job on making the game. I'd recommend turning down the number of slimes. Even at the beginning, I couldn't pickup anything without being swarmed.
Microbile
Creator of
Recent community posts
Thanks for the feedback! About the song, I hadn't noticed it before , but I can hear it now. All credit goes to David Renda.
https://www.fesliyanstudios.com/royalty-free-music/download/funny-bit/2399
I usually don't finish puzzle games, but I did finish this one. There were so many fun puzzle elements, and no instructions were needed for any of them. The art style, music, and story are really good too. There was 1 level, the one that introduces the conveyor belts, that played itself, and I didn't need to move anything to win.
I had a lot of fun with this. Good job! The best parts were when the enemies would come to the totem as I was healing and getting more ammo, and I had to fight them off. I think the map should be smaller or enemies should chase further to allow for more of this. Otherwise, there is a lot of waiting time at the totem. Having stars act as ammo was really clever since you will eventually defeat some bosses and not need that ammo anymore. Some more feedback on when the enemies or the player are hit would be nice also.





