You've got a really fun gameplay loop here. I love being able to use scrap from the enemies to upgrade my buildings and for that to give actual gameplay benefits. I also really like the visual feedback of the building area changing as you upgrade it. Really conveys a sense on progression to the player.
I think the combat mechanics and enemies need a few more iterations to make them feel more dynamic, also maybe the camera zooms in a little to far during combat. I think a cool idea might also be to fold the building and fighting area into one giving and making the enemies attack the buildings as well. Though I realise that would also inflate the scape massively.
I had great fun playing this, I really hope you keep iterating on it, you've got a really good core loop
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Spare Parts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3837 | 2.600 | 2.600 |
Overall | #5226 | 2.333 | 2.333 |
Style | #5453 | 2.200 | 2.200 |
Creativity | #5829 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale up your dream city and your own abilities in tandem with the amount of robots you destroy
Development Time
96 hours
(Optional) Please credit all assets you've used
Music - Flundlip
Building, Enemies, MC Art- Tayna
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