Hard but I love the idea.
Moon Hermit
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I enjoyed playing it a lot. It was fun dealing with the different enemy types and something about the player's walking animation just made me laugh.
The combination of crafting and rouge-like gameplay was really interesting and unique, something I hadn't seen before.
I did encounter a fairly major bug where I couldn't craft or collect anything because I filled my inventory will wood and stone with no way to dump it. This seems pretty major since the presence of a crafting system does encourage players to collect resources on mass(Fallout 4 duct tape style). Items would still get collected but as far as I could tell they got deleted which is a shame.
Bug aside it was really fun playing this game.
That's an interesting idea. I'm not sure it would work considering how fast some of the enemies travel they'd probably just self destruct before getting to the player. I might make it so the enemies can damage each other. As an example if a Squid hits some Rays while charging then maybe the rays could be defeated, this could also help to prevent the player from getting swarmed.
All the mechanics work as you'd expect them to and I enjoy the balls rolling into infinity. It's a shame the only the gun get transported when the player collides with the white areas and it would be useful to have a cross hair. Over all I had a good time playing it though you kight want to fix the download and pun compressing issues.
I think the mini challenges for each level are really cool and that the mechanics them self's. The way you've demonstrated the pick up behaviour is really cool. I did find the camera sensitivity to be extremely high but that may be a problem on my end and for some reason in the maze level the gun didn't seem to do anything ageist the enemies.