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Waynetron

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A member registered Dec 04, 2015 · View creator page →

Creator of

Recent community posts

> And a fun idea if you keep building, if any time cops and bad guys are both left standing, it would be great to watch them fight each other.


Cool idea, I’ll include this 

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Thanks for playing and for the feedback  

You’re not the first to be confused by it. It’s not very clear. It’s a shame I didn’t squeeze in playtesting time, because I could have caught this.

The rewind feature was originally a debug tool I had while developing. The intended use is as a short rewind *after* you have died. It lets you rewind just enough to avoid whatever killed you without needing to do a full restart of the level.

To make it less overpowered, I tied its use to the watch timer. So whenever it’s held down the watch timer runs at 3x speed, bringing the time cops sooner.

I use it when I play, but I have a particular play style, which is what I balanced everything on. Essentially I leverage the watch timer as a fallback / last resort to let me increase my risk tolerance and play faster. 

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Aah bummer, I didn’t test with a full stealth play through. The idol plays an alarm noise, its radius must cover pretty much the entire level. Thanks for the feedback. 

Took me a few deaths before I realised the witch wasn't a boss fight haha. I like the way the background cuts to black the she comes out. Pixel art is nice too. Feels very faithful to an older era of platform adventure games.

This is a really cool game. Surprised how fleshed out the terminal is.

Really cool game mechanic.  Nice one.

I love this so much. I came for the art, I stayed for the reaping. 10 / 10, no notes.

The optional on screen controls were interesting. I've never seen that in a jam game before.

Very charming little game. I like the music and the vibes.

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Solid little puzzle game. I hate designing puzzles, but love playing them when they're well thought out like this. Good stuff!

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Novel concept with the upgrades. Well done. I feel you could do a lot with that. I would have loved to see levels that can only be completed by purchasing certain (or multiple upgrades).

Also, congrats on finishing your first game! That's a huge accomplishment. I hope you keep making games.

Fun little game. I like the arcade music and aesthetic.

Cute slug! I tried so many times to beat the 2nd level, but I just couldn't :(
Great work finishing a game though, that's a huge accomplishment. I hope you keep making games.

Love the juice and the polish. Solid little game.

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Ooh I've always wanted to do a racing game with this slice technique (not sure what it's called). Gives me a sense of nostalgia. Great sensation of speed.

> 1 minute, 43 seconds before the deadline

Down to the wire!
Cute game, well done.

Love the visual style

Appreciate the gentle learning curve afforded by the level design

Tremendous

I love these worms so much

I love this little guy!

Solid little puzzle game. Nice concept, executed well. Great work everyone!

Love the varied interaction for each mini game. Those teeth though! 😳

Love the visuals!

Solid platformer. Getting Super Meat Boy vibes. That cover image really grabbed my attention too.

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Clever use of the theme,  and feels all nice and clicky. Very nice!

Love the diving idea. The mechanic has lots of potential. I got a bit fatigued doing the same route over and over, having more powerful / varied items under the water could help there allowing me to bypass much more of the level. Or even some procedural aspects to levels. I think you should continue this game!

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I think the narrative pairs really well with this kind of game. Would love to see the countdown incorporated dietetically, like pieces of car falling off or smoke coming out of the engine.

Great work!

Very cute. I really struggle with puzzle games in jams, no time to watch people play and iterate. Great job!

Best cover art I've seen so far!
Sweet game too.

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A simple idea executed really well. And ties into the theme beautifully.

I think the visual hierarchy could be adjusted or simplified, I found myself focusing solely on the tiny red number (degenerate strategy perhaps). Otherwise really nice visual design too.

I'm so jealous of people that can come up with such simple, elegant ideas. Brilliant little game, executed really well given the time constraint.

BTW if we're allowed to update the itch.io page, definitely mention in there to press SPACE a second time to trigger the dog bark. It took me literally a couple minutes to figure that out. If I hadn't seen the screenshot with a more dense field of flowers I would have bounced off thinking that was it.

Cute artwork. I appreciate the sideways road cone stuck to the side of the building.
Keeping consistent line style by creating all the assets at their correct scales would elevate the style.

Cute artwork. I appreciate the sideways road cone stuck to the side of the building.
Keeping consistent line style by creating all the assets at their correct scales would elevate the style.

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Thank you :) The levels are procedurally generated and I may have tuned things a bit too difficult. Good feedback for post-jam updates!

A simple idea executed really well! Love the artwork and UI.

A simple idea executed really well! Love the artwork and UI.

I love the diegetic UI and overall vibe. Seeing the stars whizz by when opening the window sets the scene well. I would lean into that aspect, with interactions that support it, like dragging the food, sliding the window open, etc. 

Sadly I couldn't see any appliances to use after selecting them. Perhaps a bit over-scoped.

That’s awesome to hear :)

Nope, nothing secret at the end. But I wish I did add something now.