> And a fun idea if you keep building, if any time cops and bad guys are both left standing, it would be great to watch them fight each other.
Cool idea, I’ll include this
Thanks for playing and for the feedback
You’re not the first to be confused by it. It’s not very clear. It’s a shame I didn’t squeeze in playtesting time, because I could have caught this.
The rewind feature was originally a debug tool I had while developing. The intended use is as a short rewind *after* you have died. It lets you rewind just enough to avoid whatever killed you without needing to do a full restart of the level.
To make it less overpowered, I tied its use to the watch timer. So whenever it’s held down the watch timer runs at 3x speed, bringing the time cops sooner.
I use it when I play, but I have a particular play style, which is what I balanced everything on. Essentially I leverage the watch timer as a fallback / last resort to let me increase my risk tolerance and play faster.
Love the diving idea. The mechanic has lots of potential. I got a bit fatigued doing the same route over and over, having more powerful / varied items under the water could help there allowing me to bypass much more of the level. Or even some procedural aspects to levels. I think you should continue this game!
I'm so jealous of people that can come up with such simple, elegant ideas. Brilliant little game, executed really well given the time constraint.
BTW if we're allowed to update the itch.io page, definitely mention in there to press SPACE a second time to trigger the dog bark. It took me literally a couple minutes to figure that out. If I hadn't seen the screenshot with a more dense field of flowers I would have bounced off thinking that was it.
I love the diegetic UI and overall vibe. Seeing the stars whizz by when opening the window sets the scene well. I would lean into that aspect, with interactions that support it, like dragging the food, sliding the window open, etc.
Sadly I couldn't see any appliances to use after selecting them. Perhaps a bit over-scoped.