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Waynetron

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A member registered Dec 04, 2015 · View creator page →

Game

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Sorry, I only just noticed this.

What happens exactly when you try to run the game?

You're going to have to be more specific.

You can only practice against the bots in career mode

It's local co-op (career mode) and local multiplayer (VS mode) only, sorry.

Hey, I don't understand what your problem is. Can you elaborate please?

Would you mind emailing me at wpetzler@gmail.com. I've some ideas what might be causing this and would like to troubleshoot it if that's ok with you.

I've noticed the music loop stopping after finishing the campaign. But never the sfx dropping out. And it's especially weird that restarting the game doesn't fix it.

What platform are you on?

Minecraft with realistic physics!

Is crafting working?
I tried to make sticks and failed.

When I look at games I like to read the comments. So I'll leave them on for my games for the same reason.
And I find the comments people leave are usually quite positive.

(Edited 1 time)

I can only speak for OSX, but I've tried a lot of different methods. There are a lot of promising and elegant looking programs that end up having trouble capturing a decent size at 60fps without dropping frames. Or not allow you to change the colour table method and do it based on the first frame only.

There are 3 methods that I've landed on each with different advantages:

Licecap
Free and handles decent sized 60fps gifs quite well. The interface is a bit clunky. But it's free.


Quicktime + Video editing + Photoshop
Highest quality results (but the most time consuming). Record the entire screen at the highest quality. Frame it and edit it to exactly what you want in Premiere or Final Cut. Export uncompressed video file. Import that into Photoshop and save for web to Gif.

The Photoshop save for web tends to allocate colours really well and get the filesize down. Once upon a time I use to use Fireworks over Photoshop as it had a way better gif export. But I haven't used it in years and can't compare them directly now.


Screenflick
The best complete package i've found (not free: $30 USD). It has replaced both Licecap and Photoshop for me for pretty much every gif I do. It records everything as video and has a bunch of video export options and also a nice gif export. Capture process is smooth, handles decent size at 60fps on my Macbook Pro. Keeps all the source videos stored away in case you want to come back to them . Allows editing after recording. And remembers your export settings. Oh, and it records mouse presses as metadata, so you can export with or without those present. The only caveat I can think of is it doesn't let you choose the recording codec, only the quality. For video recording it would be nice to have the option for uncompressed or Animation codec for capturing clips when making trailers and things. Can be nice having a high quality source stored away for later

Long live King Dunin!

Thanks for the kind words :)

I'm using xbox 360 controllers myself as my main testing controllers. And I haven't had any issues. Is there anything non-standard about your setup that might point me in the right direction?
Perhaps these aren't xbox for Windows controllers, but rather xbox controllers with some kind of adapter.
Have you tested the controllers in other games?
What version of Windows and OSX are you using?
Which drivers are you using for OSX? (I use: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver)

Posted in Porter comments

Wonderful game!

By the way, I couldn't get the Mac version to load. Played Windows version instead.

(Edited 1 time)

There are no stupid questions.
Everybody plays on the same computer. You will need a controller for each person (can have 1 person on keyboard).
Once it's loaded, go to 'PLAY' then everybody presses left or right to choose which team to join.

I'm not going to open source the game. But I will add other platforms once the game is finished.

Nope, it's made with HaxeFlixel: http://haxeflixel.com/