I love Filo (great pun) and his scaling staccon friends! Collectible newspapers were a great touch, super cute and funny--I just wish you had a menu so you can look at them again and maybe see if there were any newspapers (or staccoons?) you missed). The music slapped, the level designs were super fun and enjoyable, and the raccoons and general art were sooooooo cute. Plus staccoon island was really fun to mess around with once you finish the actual puzzles. My favorite game of the jam, great job!
Nicksley
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Very silly and cute! The art and music fit the vibe really well, and I like that the "scaling" is a bit inverse as you don't want to shrink! But I struggled a lot with the physics--making a shadow or something under the ball to help the player know where they're landing would be really helpful given how crazy and variable the jumps seem to be! Great job overall, though:)
I love the vibe of this game sooo much. The colors, art, music, conecpt, all of it so cool! The AI ship was really nicely done too. I struggled to figure out the controls though--I think a very brief tutorial or just a slightly longer description of the movement instructions would have been nice for new players! But overall, I really enjoyed this one:)
Really creative premise! I enjoyed the idea of things intentionally not being to scale but still weighing what they would at their real scales. I wish the player had a bit more control over where and how parts landed, maybe like Tetris style, so the game play could go on a little longer and players could get a bit more creative with their stacking... But really great job overall!
This was SUCH a cool concept! I loved the art and music, and catching sight of what I assume was a titan sea serpent (if there are different types?) was sooooooo cool! I wish there had been a bit more to do or see on the way, as the islands were really far apart, and I only caught one glimpse of a titan despite visiting all the islands. At the very least, it would be cool if there was something to do at islands--I think you mentioned a scale trading system, which sounds really neat! But this was super impressive, especially for a solo project. Great job!
I thought this game was so creative! The scaling felt really cool, and navigating those pesky walls was a fun challenge without being too unforgiving. I wish the map had been a bit smaller, and that there was some concept at the end for how good your time is... also I experienced some pretty extreme lagging toward the end. But overall, I had a blast, great job with this!
I loved the punny dragon scale theming, as well the scaling demands of the dragons! The music/sound effects, art, and concept were really neat too. I wish there had been more recipe scaling, like being able to unlock more complex but higher profit crafting items over time--I think that would have fit the prompt a bit better as well as helped the game feel less repetitive over time. I would also love a way to check what was in the store while you're crafting. But overall, I had a really fun time playing!
I loved the punny dragon scale theming, as well the scaling demands of the dragons! The music/sound effects, art, and concept were really neat too. I wish there had been more recipe scaling, like being able to unlock more complex but higher profit crafting items over time--I think that would have fit the prompt a bit better as well as helped the game feel less repetitive over time. I would also love a way to check what was in the store while you're crafting. But overall, I had a really fun time playing!
This is one of my favorite games so far--it's so creative and fun to see a game that's all about the buttons for NOT playing (pause, fast forward, reset, etc.)! The dev notes were my favorite part; they always made me smile. But the art and music were also adorable; I'm kinda obsessed with radish boy. 5/5 stars on everything:)
Love the music and art, and the idea was so fun! For me, the writing was what really carried the game--I laughed out loud multiple times. Tragically, I was unable to keep my shifty actions hidden from the guild. I can only pray that, while I succumbed to the brutal cold of winter, poor Mr Bigglesworth somehow survived:')
I do wish the beginning didn't have quite so much text, but I enjoyed the humor A TON. I wish you could see how many quests you have left to give in the day while playing (and also the quest music felt the most repetitive of the songs, so that got old quickly for me). But overall, I really, really enjoyed this one--great job!