I made it through a couple of time jumps.
Progressively unlocking more plants is a good move to not front load the complexity.
Getting fauna to move in was a nice incentive to keep playing - although I wished for a little more interaction when it comes to clicking through the tools. It would've been fun if you for example had to do like a raking movement when digging through the grass, or shaking the can to get some water out. Or things like the ground drying up again.
I was fairly soon just turning the entire field to muddy brown and then just redigging a square once I harvested a plant.
Cute graphics and chill music.







































