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(+2)

Awesome mood. All the assets and the writing come well together.

However visually it still needs some UX improvements. Especially the ui items have too little contrast, so the 1bit filter swallows them completely. Readability is also impacted by this. Not as much on the cards them selves, but especially on the end screen - I can't make out a single word.

I really like the setting, and also like decision games like reigns - however with this kind of game you can really feel that it's tough to pull off the scope during a game jam. You essentially hit repeats very early and it's not especially motivating to start consecutive runs, as it doesn't really feel like you are building towards a emergent story/personality.

I think you might've gotten something truly great if you had abandoned the random aspect and instead hand crafted an order of events. I think you would've gotten a lot mileage out of crafting a scenario even without introducing any new events.

Thank you for the feedback! We tried to solve some readability issues with higlighting backs of the buttons. As you said probabbly wasnt enough but your UX notes and the suggestion about a more handcrafted structure are really valuable for us.