amazing mood!
I really enjoyed the visuals and the sound design.
The game also really succeeds in building up a mystery, where you've no real idea of time and place but just a eerie feeling of being out of place.
The game is obviously very light on interaction and could've benefitted from some more moments like the whispers and the windows opening. Just a little more escalation before the ascension at the end.
Also a bit sad that you missed the pure 1 bit, by not choosing a pixel font and introducing anti aliasing at the most unnecessary place. ^^°
However more impressive than anything I find how many people have worked on this game. It's a real challenge getting this many people to work together cohesively, managing differences in opinion etc. Huge hats off!