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studiolapiraterie

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A member registered Aug 16, 2025 · View creator page →

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(2 edits)

Wow this was funnier than I expected. I do love city sim games, it's incredible that you managed to pull this off in 72 hours, I could see this expanded into a full game, with more buildings and resources to gather. 

I loved the little cutscenes at the start and the end, nice touch and cute artworks.

There were some issues with UI scaling and penguins getting stuck in trees, but great job overall!

-- Rodney

Really simple and yet very well done ! Everything feels really good ! Very Cozy ! Good job !

that was pretty cool & challenging ! Thank you for make this cool game !

Michael from studiolapiraterie

Really solid  puzzle game ! good job !!

- Michael from studiolapiraterie

Hi ! I really liked the visuals, especially the character design !! I loved the details the mirror and the idea behind it. I hope you will release the full game post-jam :)

Michael from studiolapiraterie

Thank you so much !!! 

- Michael from studiolapiraterie

Such a beautiful combination, congratulation & thank you for sharing it ! It means a lot to me

So glad that you were receptive to the intention behind the game  :) 

- Michael from studio lapiraterie

Merci beaucoup ! Nous fait très plaisir que tu te sois pris au jeu, que tu aies été sensible à l'intention du projet. On est en train de le polish,  stay tuned pour les updates !

- Michael du studio lapiraterie

Hello ! I’m really glad the experience resonated with you as a whole :) We’ve noticed this can happen in some runs, and we’re already working on it for the post‑jam update. Thanks a lot for the feedback!

Thank you !!! We worked on the game as a whole holistic experience shaped by the writing, visual, and programming teams to bring this emotional impression to life 

Hello !! Thank you so much for your words ! At the studio, we work hard to create emotion‑driven games, so I’m really glad it resonated with you. :)

Michael from studio lapiraterie

Hello ! Thank you so much for you comment ! Glad you appreciated the artwork ! It was a true collaborative effort from both art & programming teams :-)

- Michael from studio lapiraterie

Loved the speed feeling on the slides, getting a bit repetitive at some point, the repetitive music during the level didn't help for sure.

The 2D art is really lovely! 

- Rodney

Although the concept is really innovative, I had a really hard time on this one. 

Being a cozy-themed jam, I didn't find the platforming and puzzles very enjoyable, added with the fact that you can't really plan in advance and give yourself some time for your future self to perform the jumps without induced stress.

In short, good concept, but poorly executed. There's definitely room for improvement on the design and visuals with more time.

- Rodney

Really cute and small game, I loved the snowangel mini-game, maybe quite challenging to time it right at first. 

For the hidden mittens all I did was farming the frozen lakes spots  (maybe that was the point due to the theme?)

- Rodney

Pretty cool ! Can't wait for the full release !

Michael from Studio La Piraterie

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Hey!

The whole team worked pro bono and on their own free time, as members of an existing creative collective! We're more than happy with how well it went (I wouldn't say seamlessly, but it was indeed well organized and I feel like every voice mattered in each part of the process). And we're proud of the end result!!

As far as the theme goes, we might have been too hardcore on the innuendos, but here's an overview of our thoughts:

- very superficial (or even artificial): the title and time of the year (explained in the synopsis) says it's Christmas Eve, so gifts obv.

- the backbone of our sticking to the theme is that the Reader OFFERS solace to the Infant by reading poetry (to stop the cries in terms of playing experience)

- we also thought the poem collection as a set of guidelines, praising or encouraging words, that the Reader would offer to the Infant, to themselves (the baby and the chapel might just be an allegory, who knows?), and even to you, the Player.

And I'll admit we didn't mean to offer a French lesson, but we're glad some of you took the game as such, so it works, doesn't it? As Souleymane Bachir Diagne stated: Translating is an act of hospitality, hospitality offered in one language to what was thought in another language.


Thanks a lot for playing and reviewing!


-- Mathieu from Studio La Piraterie

Hi!

Thanks for playing and reviewing our game! We're happy that you liked the global atmosphere, we really put a lot of care in crafting this tiny world.

We thought of a lot of incentives to explore the place, additional interactions etc! But it all falls down to time management in the end: on the one hand we only had so much time to put everything we wanted in one small game, and above all, on the other hand we wanted the player to focus on the "story" told through the poems without boring them out of the game, so the experience's duration needed to be reasonably short.

In potential next iterations, we might add elements to OFFER something complete.

Thanks again!

-- Mathieu from Studio La Piraterie

Hi there!

Art is fantastic! Very cool and detailed character design, highlighted by just the right amount of "background" visuals.

The soundtrack is great, though a bit repetitive for me.

I'm left hungering for more in terms of gameplay and diversity of content, but I understand that you were rushed. Still an overall nice concept you can build on to create a superb, complete and replayable game!

-- Mathieu from Studio  La Piraterie

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Hi, 

You seem to have gotten the gist of it, as the game was mainly about reading and listening to poetry, in a very carefully crafted atmosphere! Delighted to hear you enjoyed our work and that it also served as a French practice session! We love that!! It was important to us to have original French content built in the game. Maybe we'll update the game with a full FR version.

Merci pour ton temps et à bientôt !

- Mathieu from Studio La Piraterie

Thanks, glad you liked our game! :)

Thanks for the feedback! Yea a lot of the fonts you will find here among the submissions aren't truly 1-bit either :)

Merci du retour ! :)

Hello, we are aware this genra may not be suited to everyone, we appreciate you took the time to launch our game :).

 We're also not too fond of jumpscares to leave an impression on the player, and would rather take the time to build this haunting atmosphere.

Also thanks for letting us know about the cursor problem, its seems to be a relatively rare bug we didnt notice

-- Rodney

I really pushed for the project to include voice acting so I’m really happy that it’s being well‑received. !!

- Michael from Studio La Piraterie

The concept looks soooo promising ! I loved the art & the vibe too ! I'm so hyped for the release !!

 - Michael from Studio La Piraterie

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Wow ! Thank you so much !! I'm really moved that you enjoyed every aspect of the game. I'm transmitting your comment to the visual art team and the voice actress : I'm sure it will make their day

- Michael from Studio La Piraterie

Hi !!  We're really glad the art resonated with you.  Everything was crafted with the intention of creating this eerie atmosphere : it means a lot that it worked for you. Fun fact : the sound design was mainly done using modular synths on VCV Rack !

Thanks for your note about the gampleay,  we're looking forward to pushing this aspect further in our next projects :-)

Thanks for playing!

- Michael from Studio La Piraterie

Hello ! Trop content que tu aies apprécié l'atmosphère du jeu ! Petite anecdote, le bébé est un vrai bébé qu'on a enregistré haha ! Pour ce qui est de l'optimisation, la version téléchargeable peut offrir une meilleure expérience sur certaines configurations en effet !

Merci d'avoir joué au jeu !

- Michael du Studio La Piraterie

Hi ! We're really glad that the simplicity of our intent came through ! Thank you so much for your kind words. Best regards from the Studio :-)

— Michael from Studio La Piraterie

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Hello ! Thank you, it means a lot to us that you enjoyed the game ! 

Indeed, it was quite an interesting challenge to make it playable on a web browser! We're looking forward pushing optimization further post-jam :)

- Michael from Studio La Piraterie

Cool straightforward concept, I liked the goofy sfx !

Good job !

what build did you play ?

- Michael from Studio La Piraterie

I loved the tamagochi concept. The music is so goooood haha. Is the game infinite ? I did speed + attack build and at some point I would oneshot and ennemy couldn't hit my blob : maybe some adjusting could be done. Also, what do the stats acutally do ?

good job !

- Michael from Studio La Piraterie

I had hard times recognizing the different animals but overall pretty impressive for a 12 hours game !

- Michael from Studio La Piratere

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I finally beat the game ! That was really intense ! You're really good at making bullet hells ! The only problem was, sometimes I didn't know where my character was : maybe it could be fixed with an circular vfx around the character when you get hit

Anytime! Everyone at the studio is really looking forward to your next project. Keep up the great work Teana !

This game made me want to play bullet hells more often ! The gamefeel is really good but I think difficulty could be tuned down (maybe 25 gems = 1 heart). I didn't make it to the end  </3 I will give it a few more runs !

Good job, cool game ! Thank you for making it !

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Finally a bullet that's not too hard for me haha ! Maybe the altar needs to be nerfed/adjusted though ! I don't know if there is an ending to the game, I played it for a few minutes (?) 

With some polishing, I'm sure it could be a cool game ! Good job for finishing it in time !!

- Michael from Studio La Piraterie

J'ai adoré jouer à ce jeu ! La direction artistique et les graphismes sont vraiment incroyables, j'ai été très impressionné ! Utiliser la céramique à figure rouges pour respecter la contrainte de la jam c'est génial, ça m'a rappelé Apotheon que j'avais adoré (c'était de la figure noire je crois) ! La conception des niveaux en cylindres comme ça, c'était aussi une très bonne idée même si j'avoue avoir été un peu perdu par moment, je suis pas très bon en jeux de plateformes haha. La physique est très bien gérée, le jeu était très réactif et agréable ça donne envie d'essayer de le speedrun. Les boucles de musique sont vraiment très mimi et très cohérent avec la DA, bravo !

J'aimerais beaucoup en savoir plus sur le process, quels sont les différents outils que vous avez utilisés ?

Encore une fois bravo et merci d'avoir fait ce jeu !

- Michael du Studio La Piraterie