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interesting world generation. Definitely very ambitious to pull off during a jam.

I'm gonna be honest - the graph selection at the beginning made no sense for me whatsoever. I could neither discern if the selected points had an impact on the length or the amount of enemies or what. Or why it was a graph to being with (?)

I felt the jumping and moving part would've needed some tuning - it feels like a pretty bare bones first implementation.

Unfortunately the first generation I encountered also had a jump with a very low ceiling right at the start and I had to do the first jump over and over until i could squeeze through a one block gap.

In general I haven't encountered a single unbeatable level - which is a great achievement! Kudos.