Nice graphics. Especially the portraits have a lot of character.
The control scheme is weird. I probably would've preferred to either select and interact with the mouse, or with the arrow keys and e.
Mouse hover and then keyboard input was very unfamiliar.
Unfortunately I didnt get very far as I was stuck when speaking with the dad in the kitchen.
```index.js:485 ERROR: Node not found: "" (relative to "/root/inside/masc/DialogueSystem"). onPrintError @ index.js:485 index.js:485 at: get_node (scene/main/node.cpp:1908) onPrintError @ index.js:485 index.js:485 GDScript backtrace (most recent call first): onPrintError @ index.js:485 index.js:485 [0] _choice_resource (res://dialogue/dialogue_system.gd:106) onPrintError @ index.js:485 index.js:485 [1] _process (res://dialogue/dialogue_system.gd:55) onPrintError @ index.js:485 index.js:485 ERROR: Cannot connect to 'pressed' to callable 'null::pass': the callable object is null. onPrintError @ index.js:485 index.js:485 at: connect (core/object/object.cpp:1503) onPrintError @ index.js:485 index.js:485 GDScript backtrace (most recent call first): onPrintError @ index.js:485 index.js:485 [0] _choice_resource (res://dialogue/dialogue_system.gd:106) onPrintError @ index.js:485 index.js:485 [1] _process (res://dialogue/dialogue_system.gd:55) onPrintError @ index.js:485 index.js:485 ERROR: Node not found: "" (relative to "/root/inside/masc/DialogueSystem"). onPrintError @ index.js:485 index.js:485 at: get_node (scene/main/node.cpp:1908) onPrintError @ index.js:485 index.js:485 GDScript backtrace (most recent call first): onPrintError @ index.js:485 index.js:485 [0] _choice_resource (res://dialogue/dialogue_system.gd:112) onPrintError @ index.js:485 index.js:485 [1] _process (res://dialogue/dialogue_system.gd:55)```