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A jam submission

2D PrincessView game page

Thank you but our princess is in another dimension!
Submitted by Satinel — 1 hour, 17 minutes before the deadline
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2D Princess's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#154.1794.179
Theme#184.4534.453
Fun#743.8213.821
Sound#893.4953.495
Music#973.6533.653
Story#1563.0213.021
Aesthetics#1833.6743.674

Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
One!

Did you use any existing assets? If so, list them below.
3D Models by Quaternius Music https://youfulca.com/ Awakening by KELLEPICS Resonant Victory by GeoffreyBurch Sound effects: Pop, Low, A (H1) InspectorJ InspectorJ Door, Front, Opening, A Spiketrap Deathscyp Factory Angry Grunt Rocotilos Whoosh qubodup https://pixabay.com/ https://gdc.sonniss.com/

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Comments

Viewing comments 40 to 21 of 85 · Next page · Previous page · First page · Last page
Submitted(+1)

This was a great puzzle game! I would definitely play more of this. The cracks were a bit hard to see with the rather chaotic wall textures. And I was able to get to the outside of the castle on the second level... you can walk under the wall behind the heart pickup. Overall, this was a lot of fun to play, great job!

Developer

Thank you very much! And sorry about the bugs. You're the second person to find their way outside of level 2, thank you for noting it with the location! :)

I hadn't considered that different wall textures could help make the gaps easier to see, there is a lot going on with their appearance.

Submitted(+1)

The game is fun and memorable!
Great job! 

Developer(+1)

Thank you very much! :D

Submitted(+1)

Great mechanics! I'll definitely come back to this when I have more time.

Developer

Thank you! I hope you do! :)

Submitted(+1)

I'm really impressed with this. I love the style and visuals, it's exactly what I like. A couple of suggestions, the map layout can get confusing, and adding a minimap can be useful. The other point is that the y-scaling kinda bypasses cracks in the wall that were meant for the x-scaling instead.

Developer(+1)

Thank you for playing! A minimap might also be useful for showing where guards are patrolling, I think they're actually very easy to do in Unity with the layer settings on cameras but I'm still very much a novice with cameras in general. Something to think about, thank you!

I didn't realize there were so many vertical gaps which could be snuck underneath. I had to go back and check, it's most of them! It''s pretty embarrassing, thank you for calling my attention to it. Probably all I had to do was sink the walls a bit past the floor... another thing on my list of post-jam fixes! :)

Submitted(+1)

Looking forward to the post-jam version! This has potential for a full release.

Developer(+1)

Thank you for saying so! :)

Submitted(+1)

Great game, the game is fun and challenging you did an amazing job and great mechanics D. Would you mind trying out my game and rating it according :).

Developer(+1)

Thank you for playing!

Submitted(+1)

wowowowowowowowowowowowowow. you came to slay, didn't you? first of all: the mechanics were technically impressive. like how did you make her two-dimensional? I can only take wild guesses. dont tell me you simply set her height to 0? can't be. second of all: three big-ass levels? an actually working patrolling guard system? hiding under the table? really cool lighting? awesome guard voice-acting? the music? freaking multiple secrets? like, where does it end? WHERE? DOES? IT? END?

Submitted(+1)

petpeeve: locking the camera while in portrait mode is really annoying.

Developer

Sorry about that! This was entirely avoidable but my brain didn't think of how to actually make looking around work properly while hiding in the portraits. My playtester even brought this up before the jam was over and I thought "I can't make that work!" but now I think it should be super simple.

Developer

Thank you for playing! I don't want to ruin your opinion of how impressive it was, so I won't tell you that I set her height to 0.01 :D

Submitted(+1)

One of the most original ideas in the jam! And executed beautifully, even managed to sneak in fun details. Great job!

Developer

Thank you very much! :) I wish I had the ability to polish things to the level of your entry!

Submitted(+1)

10/10 work here honestly, fits the theme great, the puzzling elements are fun to figure out! and of course THE DUCK!!!


The ONLY criticism is that its quite difficult to see the gaps in the walls with the textures on them, I was stuck a few times just looking for that really thin gap and trying to see the hole with the wall was a bit rough!

Developer

Thank you for playing, I'm glad you liked it! :D

The gaps need work for sure. Part of the problem is that I was playing around with how narrow I could make them while still being able to squeeze the player through, and it turns out the answer was very narrow.

Submitted(+1)

A cool concept and well executed, the mechanics of the game are smart, and the overall aesthetics of the game are nice, from the models to the music. The pictures of Tim and Rick are a nice touch xD, but the SFX when the enemy detects you is kind of startling since the music is on the chill and calm side. Overall, good job!

Developer(+1)

Thank you very much! I didn't consider that the alert noise my be jarring, that's good to note. When I was testing it I got desensitized to that sort of thing so it's helpful to have another perspective on it!

Submitted(+1)

VEry nice idea. A relly liked the idea of 2D princess. XD Good job

Developer(+1)

Thank you!

Submitted(+1)

Awesome mechanics. Love the satisfying pop sound when switching between 2d and 3d. Did have some issues on getting through some of the cracks when flattened but overall a very great submission!

Developer

Thank you! I like the pop sound as well, it's second on my list after the guard's frustrated yelling. Were your issues with the camera or lining up properly to fit through the cracks? (Well both of those need work, so you don't really need to answer. 🙃)

Submitted(+1)

I love the mechanic, and it plays really nicely. Very nice entry!

Developer

Thank you very much, I'm glad you liked it! :D

Submitted (1 edit) (+1)

Wow, this is so cool! It was so satisfying to squish and flatten to fit through spaces. :) The guards are so scary and mean, though! lol I couldn't get the game to play in full screen, but I didn't have any issues with the mouse. One suggestion I have is maybe make the transitions a little shorter at the start of levels and on the death screen, because it felt a little long to me. Great work!

Developer

Thank you for playing! I'm really glad you didn't have any mouse issues, I think it's only an issue in Firefox so if you used a different browser that might be why there were no troubles.

I agree with you about the transitions and thank you for the input! :) The screen wipe at the start of the level doesn't quite behave the way I wanted it to and I didn't have time to fix it up. The death screen is definitely too slow, it's actually possible to end it early by opening the menu with tab (or Start on a gamepad) but there's no way for a player to know that, which is a failing on my part.

Submitted(+1)

Loved all the GameDev.Tv references lol, cool graphics, theme was on point, mechanics worked flawlessly for me :)

Developer

Thank you for playing! I'm glad you liked it and appreciated the references. :D And I'm really glad it worked properly for you, releasing a game that people can't play is the worst feeling, so I'm glad the bugs I know about aren't a problem for everybody. :)

Submitted(+1)

Whoa, this is super creative and innovative. I love the mechanics, and that you got them implemented so smoothly! Reminds me a bit of Paper Mario.

I also love your choice of music - very fitting. Great sound effects too!

Really impressive that you managed to get all of this put together and working in time!

(Also, LOL, hi Tim and Rick!)

Developer

Thank you very much! I started with the mechanics first and then had to slap together the levels toward the end of the jam (and sort of missed addressing camera issues in the middle) so I'm glad you found them working smoothly. :D

Someone used music from https://youfulca.com/music_assets/ in last year's jam and it really stuck in my mind, I was glad to be able to find appropriate songs there this time around for my game. :) I think I got really lucky with the sound effects I managed to find, most of them were added in the final two days.

Submitted(+1)

Cool idea! I liked the enemy's confused noises when I managed to lose them.

Developer

Thank you! The enemy noises always make me laugh when I hear them off in the distance. :D

Submitted(+1)

The idea is very good and looks nice but I got stuck on level 2 and trying to see where I should go I got even more stuck :(

Developer

Oh no! I think it's inevitable that someone would find a way to glitch out of the levels because of how the game was made, I tried to prevent it but I definitely didn't have time to check every area.

The second half of level 2 has been a difficult spot for many people, so you aren't alone! It's the number one place in my mind to fix up once the jam is over.

Thank you for playing and for your feed back! If you can tell me where you managed to get outside the world that would be super helpful but no pressure if you don't remember! :)

Submitted(+1)

You can walk under that wall 

Plus you can jump the barrier using this crate

Developer(+1)

Thank you so much! I super appreciate you taking the time to let me know! I had no idea crates could be used that way, I tried to be careful about decorative pieces like that but clearly I wasn't careful enough.

Submitted(+1)

The first time I used your mechanic my jaw dropped because I never thought of that! I like what you have done so far! If you continue on this a little thing I would love to see is that behind cracks where you have to fit through to advance in the level put some light that shine through so its easier to see and you will know instantly that you are not backtracking - also a little more details - maybe color coded so that it is easier to recognise places you have already been
PS the trap right next to you on lvl 4 loading is mean

Developer(+1)

Thank you for playing, I'm glad you liked the mechanic! I had a similar effect as a result of getting hit by an enemy in last year's jam and that was my favourite part of that game, so I was really happy to be able to design around the concept thanks to this year's theme.

I really need to get a better understanding of how lighting works in Unity, it's possible that I should have used a different type than point lights to try and help guide the player. I definitely agree that helping to guide the player that way would be good design.

Also I'm sorry about that trap! I honestly don't remember putting it there, and it activates right when you load into the scene! I'm just thankful that it doesn't instantly hit the player, but for sure it's badly placed.

Submitted(+1)

Give my game a go and let me know what you think!

Developer

Absolutely! I want to play and review every game made by someone who tried mine. :)

Submitted(+1)

This a very good take on the theme and it is executed pretty neatly. A bit of a downer that the guards see you whichever dimensions you have, but the game is fun, puzzle, sneaking, really fun to do.

Submitted(+1)

Such a original mechanic, I liked the idea a lot, sometimes the actual places where to go where hard to find, but at the same time if they had too much glow/info where they are the game would kind of lost it's meaning. Maybe if you spend enough time in certain area, the lines would start to gradually glow a bit (to help the ones that can't find it).

Fun game and well made mechanics! 

Developer(+1)

Thank you for playing and for the feedback! It's true that if the areas are blatantly marked out then it would remove the exploration aspect, so having a time limit like you mentioned is one good approach. The idea I currently have is an item or an ability which gives hints in general location and then there could be some sort of incentive to only use it if you're really stuck, such as a stat for getting through the level without relying on it. I'm glad you found it fun! :)

Viewing comments 40 to 21 of 85 · Next page · Previous page · First page · Last page