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The first time I used your mechanic my jaw dropped because I never thought of that! I like what you have done so far! If you continue on this a little thing I would love to see is that behind cracks where you have to fit through to advance in the level put some light that shine through so its easier to see and you will know instantly that you are not backtracking - also a little more details - maybe color coded so that it is easier to recognise places you have already been
PS the trap right next to you on lvl 4 loading is mean

(+1)

Thank you for playing, I'm glad you liked the mechanic! I had a similar effect as a result of getting hit by an enemy in last year's jam and that was my favourite part of that game, so I was really happy to be able to design around the concept thanks to this year's theme.

I really need to get a better understanding of how lighting works in Unity, it's possible that I should have used a different type than point lights to try and help guide the player. I definitely agree that helping to guide the player that way would be good design.

Also I'm sorry about that trap! I honestly don't remember putting it there, and it activates right when you load into the scene! I'm just thankful that it doesn't instantly hit the player, but for sure it's badly placed.

(+1)

Give my game a go and let me know what you think!

Absolutely! I want to play and review every game made by someone who tried mine. :)