Thank you for playing, I'm glad you liked the mechanic! I had a similar effect as a result of getting hit by an enemy in last year's jam and that was my favourite part of that game, so I was really happy to be able to design around the concept thanks to this year's theme.
I really need to get a better understanding of how lighting works in Unity, it's possible that I should have used a different type than point lights to try and help guide the player. I definitely agree that helping to guide the player that way would be good design.
Also I'm sorry about that trap! I honestly don't remember putting it there, and it activates right when you load into the scene! I'm just thankful that it doesn't instantly hit the player, but for sure it's badly placed.