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(+1)

wowowowowowowowowowowowowow. you came to slay, didn't you? first of all: the mechanics were technically impressive. like how did you make her two-dimensional? I can only take wild guesses. dont tell me you simply set her height to 0? can't be. second of all: three big-ass levels? an actually working patrolling guard system? hiding under the table? really cool lighting? awesome guard voice-acting? the music? freaking multiple secrets? like, where does it end? WHERE? DOES? IT? END?

(+1)

petpeeve: locking the camera while in portrait mode is really annoying.

Sorry about that! This was entirely avoidable but my brain didn't think of how to actually make looking around work properly while hiding in the portraits. My playtester even brought this up before the jam was over and I thought "I can't make that work!" but now I think it should be super simple.

Thank you for playing! I don't want to ruin your opinion of how impressive it was, so I won't tell you that I set her height to 0.01 :D