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A jam submission

MSMG 2View game page

Simple and short bullet hell game for Bullet Hell Jam 2023
Submitted by cubehero — 3 minutes, 30 seconds before the deadline
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MSMG 2's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#303.9573.957
Audio#423.4783.478
Overall#973.0433.043
Fun#1042.8262.826
Theme#1162.7392.739

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
"I made everything during the jam"

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Comments

Submitted(+1)

Victory!

Funny that this game with an intentional time pressure also has another unintentional one with the lag at the end ;) .

The character's animation is super nice, the music is excellent and I really like the bullet pattern progression, it feels really good. The game controls well, the freezing ability of the special attack is cool.

Very fun game, thanks for sharing.

Developer

An unintentional secondary timer, caused by rushed development. : (

But I'm glad if you liked the art, music and fight progression! 

I'm also happy if you liked the secondary fire, I unfortunately forgot to write in the description that that was part of the "limit" theming for my game... or, well, a description of controls in general.

Thank you!

Submitted(+1)

Your original art & music are really nice! I there were some positions on the left edge of the screen that I was able to just camp and shoot from, but nothing game-breaking. Fun game and also sort of relaxing!

Developer(+1)

Thank you! I'm glad if you enjoyed it. I'm happy if it felt relaxing to play! I'll have to see about getting "god spots" sorted when I hopefully get around to making a patch, since the game was rushed for the jam.

Submitted(+1)

This was a really neat one honestly. I really love the art, the player char's design too, she's really cool (quite literally I guess). The music is also a nice vibe, and the game over screen is actually kinda cute too honestly x)
The gameplay is still pretty simple, but it gets the job done.

I also suffered the fps drop on one of my runs after the spiral patterns came in sadly, but other than that the bullet patterns are actually all pretty nice. The perfomance issues actually kinda became a ticking time bomb on my next run after I had to reset (since they made the game unplayable when I got to it) so I guess that kinda served as an extra challenge too, thanks to that I actually had to kill the Boss quickly. I managed to do so by always hitting both the center red hole + a turret of choice at the same time on every bullet burst, but then this actually drained his health so fast that I barely had to move the entire time since the more challenging bullet patterns couldn't actually kick in :P

I usually try to avoid the cheese as much as possible, but I guess it was kinda inevitable this time around, sorry x3
Altought for a non-playtested game that was actually pretty good already

Developer

I'm glad if you liked the art and audio! Also that you found the Game Over screen cute. :D

I'm sorry for the massive FPS drops, those came from me not having time to actually playtest the game indeed, I didn't know quite that many bullets would end up on screen... It's nice that you viewed it as an extra challenge! I think double-dipping on the damage by shooting multiple targets is indeed the way to go, though I wonder if I should keep that or not when making a patch for the game. I guess it might be a fun thing to keep, being able to line up shots to hit multiple hurtboxes.

No worries on the cheese, there are unfortunately a bunch of "god spots" and stuff, too! I'm happy if you enjoyed the game.

Submitted(+1)

the opening and animated background is amazing. the gameplay is ... slightly confusing. I feel that i a, supposed to destroy turret one by one. but i can't actually tell if a turret  is destroyed or revive, i can only tell by shooting a random turret and see if the thin red hp bar change.

Developer

Thank you! I understand, unfortunately I didn't have time to include explosions for the turrets, and on top of that there's a bug where respawning turrets become invincible, so that does make things very unneccesarily confusing. : (

Submitted(+1)

I had fun playing! There is an area in the center of the screen that never sees any action, so I just hung out there, haha. I think the boss might have too much health, though, and there's some noticeable framerate drop after a few minutes in. 

Developer(+1)

Unfortunately my time ran out super hard towards the end of the jam, and I couldn't actually polish the boss's bullet patterns, which leads to a lot of dead zones and performance issues. : (

I hope to make a patch for the game at some point after the jam duration. I'm glad if you still had fun!

Submitted(+1)

Art and sound were both great! Gameplay was simple but easy to understand and fun!

Nice work!

Developer

Thank you, I'm glad if you liked it!

Submitted(+1)

I love the art. I like the simple but restrictive approach on gameplay too. I'm glad I tried it. Good job!

Developer

Thanks, I'm glad you liked it!

Submitted(+1)

The intro was really cool and I like the aesthetic. The mechanic was interesting but it got a bit old waiting to shoot over and over and the Boss felt like it had too much HP. The bullet patterns were fun to dodge and the movement felt good but it started lagging pretty bad towards the end when the huge amount of bullets game out. Nice job!

Developer

Thank you! Unfortunately I ran out of time for the jam, so I couldn't actually tweak and polish the game (and prevent that extreme performance hit towards the end). I hope to release a patch after the jam date some time.

Submitted(+1)

This one looks so cool! The artwork is beautiful!

I do think it could have used a little bit more balancing with how much you can shoot. It does not feel that good to have to wait 2 seconds to recharge, which is not really explained, and was also a bit hard to guess, because shooting does not respond immediately, but has a windup time.

Overall, it’s a very cute game, good job on your first project in Godot 😃

Developer

Thank you for your comment!
I'm glad you like the art!

I kind of agree with that, I'm considering patching it to be constant shooting if I get around to making a patch after the jam period. I thought a "minigun style" would be cool especially after seeing a gif of Umi from Magic Knight Rayearth doing a similar attack, but I think it does possibly end up being more tedious in the long run. I'll have to think about it.

Thanks, Godot seems like a very nice engine so far!

Submitted(+1)

Damn what nice art! Especially the background like the cloud and stuff :) The bullet hell stuff was really well implemented and it was really fun to play. Good job :)

I did cheese it a little though haha. I was able to stay here for a pretty long time without bullets coming XD Can you see me in the bottom right? :P


Submitted(+1)

You can stay here also...

I love the City Hunter aesthetic, great job !

Developer

Thank you! I'm glad you liked it!

Developer

Thank you! I'm glad you like the art!

It's very cheeseable, I didn't have any time to actually polish the bullet hell patterns... in fact my time ran out so much I didn't even know what they'd look like as I had to upload the game! I'm hoping to make a patch for it after the jam! I didn't know you could also hide in other spots, I only knew of the top right corner. :D

Submitted(+1)

the art was super cute and the music was very nice, with a little more polish this game would be so lovely, i had lots of fun :)

Developer

Thank you, I'm glad you liked my art and music! I hope I can make a polish patch after the jam duration some time!

Submitted(+1)

Beautiful art direction !

Both the main menu still, and the spritework look amazing.Music wise i like the discrete very chill tune, it kinda helps keeping calm and focusing on finding your way through the patterns.

One thing that confused me a bit at first was the fact that you don’t start shooting imediately even when you have the energy to do so so at first i thought you couldn’t shoot at all, once i got around that tiny hurdle the controls felt fine, one thing though is that when the boss starts shooting some of the more complex patterns (about around 50s left on the timer) the performance slows down to a crawl :(

Aside from this setback the game some solid elements already there, would be cool to see what a full version would be like with the optimisation issue solved.

Regardless you did good :)

Developer

Thank you very much! I'm glad you liked my art and music.
I understand that the shooting is a bit weird, I both wanted to go for a "minigun style" because it's cool and because of the "limited" theme of the jam, but I might actually remove that and make the character just shoot constantly if I make a patch for the game after the jam period!

I'm sorry for the slowdown, the rushed way I had to make the boss fight towards the end of the jam meant the bullet pattern became much crazier than I intended, and I had no more time to iron things out!

Thanks!

Submitted (3 edits) (+1)

Loved the visuals, there were places where the bullets never reach but only in the beginning. The gameplay was a little difficult for me  because the enemy takes too little damage.

Developer(+1)

Thank you for your comment! I hope to remedy both issues a bit if I get to make a patch after the jam duration. You can double or even quadruple dip on damage by hitting the boss and multiple turrets (which is a... semi-intended mechanic), but if you only hit one target, the damage is indeed way too low!

Submitted

Very well presented and overall a chill (pun unintended) experience ^^

Some things I wanted to mention, safespots aside:
- Tighter spreads of bullets are really hard to avoid because the normal player speed is quite high, yet there is no focus/slow-down button. So dodging wide is the only way
- Turrets took quite a while to destroy, even with several fully-charged attacks, and there wasn't much visual feedback on when a turret is destroyed. It may be easy to miss the moment when you destroy a turret, considering everything else on the screen to keep track of
- I don't play horizontal shooters much, so the player hitpoint wasn't so clear to me. Some kind of indication, be it a hitpoint visual marker or a clothing accessory covering it, would have been nice

It's unfortunate that you ran out of time, as there really are way too many safespots which trivialize the game at the moment. Some aimed bullets and generally varied bullet speed could have kept the player on their toes. Still, I did enjoy the older anime aesthetic, and the sound effects felt very fitting. And the heroine on the victory screen was adorable, haha. Would love to revisit the game after you make some updates!

Submitted (1 edit) (+1)

Oh and I forgot to mention, when I tried to launch the game in Firefox, it gave me this error:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

It runs fine on Brave though so I could still play it. Just something to keep in mind, maybe a downloadable version could be helpful ^^

Submitted(+1)

It works for me on Firefox, there is one setting that needs to be toggled for Godot projects to work on Itch.io – maybe this was set correctly later.

Developer

Thanks for the mention, though I already had that setting on and tried the game on Firefox myself, no idea what actually happened there! I will consider adding a downloadable version when I get to patch the game after the jam period, though, thank you!

Developer (1 edit) (+1)

Thanks for the comment!
I think I made the base player speed too high overall, but you do slow down (at least that's the intent, I'm not sure if there might be a bug) when you press down the shooting button. I'm not really a bullet hell player, but I read online that that's something people like for controls... it seemed better to me than a toggleable speed, but I'm uncertain.

I fully agree with turrets being not very visually clear! I would've liked to add explosions, but there was no more time left. There's also a bug that makes them invulnerable on respawn sometimes... most of the time? Not sure what happened, there. :(

That's a good point! The hitbox is a very tiny circle in the center mass of the character, but I think something that you can visually register would really be a good idea. I'll have to see if I can add something.

Yeah! Some of my turret code turned out non-functional (Even though it had worked at an earlier time) and my time ran out completely, so it's unfortunately very unpolished in the gameplay department. I do hope I get around to patching the game and making it a bit better after all the effort put into the art and music!

Submitted(+1)

The bullet patterns don’t cover the whole screen. It’s easiest to find a spot where the bullets can’t reach and then destroy the shooters at your leisure. If the action were sped up, this could be a fun and frantic adventure. 💙 Thank you for sharing it with us!

Developer (1 edit) (+1)

Thanks for your comment!

Unfortunately my time ran out towards the end and I kind of had to randomly place turrets... and then due to my inexperience with Godot Engine my rotating turrets also broke at the last second, which made things worse... I'm kind of hoping to patch the game to fix bugs and make the bullet patterns a little more interesting after the jam period ends!

Thanks for playing!

Submitted(+1)

I echo Celtia's comments above. Cool art style.

Developer

Thank you!

Submitted(+1)

I really liked the "80's City Pop" vibe of the game art, and the idea is interesting. Congratulations!

Developer

Thanks! I enjoyed trying to draw in this style, I feel like I should explore it more.