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Dingo

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A member registered Mar 01, 2021 · View creator page →

Creator of

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Thanks! :)

thanks! We would’ve preferred a way to respawn at current wave, but the skip was a last minute solution haha 

thank you! 

thank you!

thank you!

There's no reload for shooting, it just needs to happen in rhythm! Usually, clicking and holding should be the way to go. In a future release, this is something we'd like to fix by possibly allowing tap shooting, though it didn't really work too well in this iteration. 


Thanks for playing!

This is great! I'm impressed it's your first published game! Keep it up. :)


In terms of feedback, I feel like it was super claustrophobic. There were a lot of patterns I just couldn't dodge, which may speak to my ability to play the game more than the actual design. 

Reminded me of an old school arcade game, like Galaga.

Simple mechanics and very easy to pick up! 

Thank you for the feedback! We didn't have as much time as we wanted to balance difficulty, so that's why there's a level skip button, haha! It was a quick fix just so the entire game could be seen, regardless of ability to play. I also still struggle with the first level on normal difficulty, and I designed it haha!

I liked this! The art turned out super nice! I will say, it was insanely hard and a lot of times I felt like I didn't actually take damage that I received. 

It felt good to even just fly around, regardless if there aren't any enemies. Interesting entry! 

This made me feel like I was playing Hyper Light Drifter, so BIG props on that. I love how rewarding it felt to pop off a good combo!

I liked having to kill enemies with my ship! It made each new enemy a sort of puzzle. The thrust was cool, but it took a second to get used to--I don't think that's a bad thing, by the way! Just an observation haha.

Without an engine goes crazy. 

This was fun! My max was 25 moos haha

AYO DA PIZZA HERE

meth_man had me dying (of laughter and bullets because he was the danger)

Cool concept, but it was definitely very hard haha. I liked the characters! They were very cute :3

Very involved and thought out, especially given it's a jam entry! 

I think I did more damage to myself than the enemies did, haha!

I would absolutely love to play more of this! I finally beat it in the 5 hit version on my 3rd try. 

I only had one issue, and it's that the tutorial didn't load quite right the first time I tried it and it kept resetting after displaying the first dialogue line. Not sure what I did to make it happen or how to recreate it, though haha. 

Fun game!

thank you!! 

thank you! it’s definitely difficult. I struggle with Waver still, haha.

we most likely should’ve included a brief intro tutorial, or had the controls within the game. Glad you liked it!

thank you!

thanks for the play! 

I love these kinda games! I will say the visuals were pretty hard to see. The enemies blend in with the map and I lost the cursor on multiple occasions. Great overall!

I had fun playing! There is an area in the center of the screen that never sees any action, so I just hung out there, haha. I think the boss might have too much health, though, and there's some noticeable framerate drop after a few minutes in. 

This is definitely unique! I found myself struggling with the far enemies, haha! 

Sounds and looks great!

This was pretty hard! Trying to figure out how to siphon from each type of enemy was a game in and of itself haha

Very good play! I felt like maybe the shield should be rechargeable in some way, because otherwise you're almost forced to take laser damage, which felt a little punishing. Also, sometimes it felt like the aiming was inconsistent. I had a lot of fun though!

I had WAY too much fun playing this. Took 2nd and was getting MAJOR celeste vibes. Good work!

This was pretty interesting! It took me a minute to get used to dodging after the pollen goes through.

I had a lot of fun! 

I pumped everything into damage, haha

596 kills B)

Fun little game!

I was getting Binding of Isaac vibes from the subject matter. The gameplay was fun, but even with the dash I felt it could've been a little faster-paced, especially since waiting on munition is a requirement. Other than that, I had a lot of fun and played for a good 10 minutes haha

This was cool as heck! Quite a feat given the time constraints. I had a lot of fun!

Definitely a bullet hell, haha! Awesome work for a first game! For the UI scaling, usually embedded games will have separate export settings and you'll need to set those in order for everything to stay scaled to size. 

Very unique take on the theme! Pretty fun game overall, but I think some way to reacquire blue shots would be cool. 

Yoo this is super cool! 

Took me a minute to figure out, but after I did it made a lot of sense. I wasn't able to beat any of the levels yet, but I totally will be coming back in the future.