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A jam submission

Build-A-Bullet-HellView game page

Action-packed bullet-hell game featuring a unique mechanic where you get to add to the chaos.
Submitted by billbobphil — 1 day, 5 hours before the deadline
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Build-A-Bullet-Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#243.7933.793
Overall#253.8283.828
Audio#403.4833.483
Fun#433.5863.586
Visual#483.8283.828

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Cinemachine

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

The concept was quite interesting and made for a fun to play game! The art is also quite cohesive overall, making everything seem quite polished, especially for a jam game. Well done!

Submitted(+1)

Very fun game, could not beat the BIG ONE, but overall it is a great game

Submitted(+1)

I like the core game, but sadly I’m terrible at bullet hell xD Cool menu!

Submitted(+1)

Interesting concept! Strategy and bullet hell is an unexpected, but quite welcome combination. Only a few nitpicks:

- The rotating tower felt leagues behind the 4-way shooting one in terms of reliability. It rotates fairly slowly, and each subsequent shot flies at a wider angle from the last, which makes it very hard to hit and deal sufficient damage to enemies that aren't sitting on top of it.
- The mine's lack of arming visuals/sound made it a bit confusing on when it's going to be fully armed. At first I thought it's active from the moment of being built.
- While the game is fairly easy overall, the boss really felt too trivial because its weakpoints are always in the same spot. Just place the four 4-ways, 2 for each weakpoint, right next to it and it only takes 2 phases to beat. The phase is also a static one and repeats itself, though I did read from another comment that it's due to a bug.

Overall - while I think the game's theme implementation is a bit stretched, it's still a solid submission with a pretty unique concept. Congrats on finishing the jam! ^^

Submitted(+1)

Very involved and thought out, especially given it's a jam entry! 

I think I did more damage to myself than the enemies did, haha!

Submitted(+1)

Very cool idea, very good execution! Leaves a lot of room for creative ideas and room designs. Definitely feels like something that should be expanded upon!

Submitted(+1)

The overall feel is stunning and the gameplay allows for a lot of creativity. My only suggestion would be to change the point direction for the bubbles in the tutorial so that the player has a better grasp on what is being said.

Submitted(+1)

Cool game and cute tutorial ^^

Submitted(+1)

That was fun, I like the idea of having to avoid the turrets you set yourself, and this bossfight was cool enough, although I think its bullet pattern could have changed halfway through its life.

Cool, interesting game, thanks for sharing.

Developer

Thanks for the feedback and thanks for playing! I actually made whoopsie and left the boss on phase 3 instead of resetting it to phase 1 following some debugging I was doing.

Submitted(+1)

I did not expect a literal build-a-bullet-hell lol. That is such a cool combination of tower defense and bullet hell I love it. It also incorporates the theme of the jam by having limited number of each type of towers to use. Great job!

Submitted(+1)

Very cool game, I think it incorporated the Jam theme well. The art, controls, and sounds are pretty cool. The tutorial at the beginning helps a lot to understand the game.

Submitted(+1)

Really enjoyed the game. Love the art style and the mix of tower defence and bullet hell. I did find the final level was a lot harder than the previous levels and also I got really confused by the hearts, I thought they were a health kit and that I could pick them up because they were the same colour as the coins.

Submitted(+1)

Very fun game and interesting concept! Also good art sytle and good sounds :)

(+1)

What a fun and inventive twist on bullet hells and tower defence games. The music was a vibe all on it's own but I really enjoyed the way the information came across through the narration of the round mustache man. I was engaged in the gameplay and felt enough challenge within to make winning each round rewarding.

Submitted(+1)

It's an interesting game with some potential. Little story is fun. If invest more time, the game can be even better. I really recommend watch some video about "invisible tutorial". Half of the dialog about mechanics, and I don't thick it's right. It's not really hard mechanics, just give players to try it by himself.

But very good game. Keep it up.

Submitted(+1)

Amazing just amazing

Submitted(+1)

Amazing Just Amazing

Submitted(+1)

Love the concept and really fits the theme. Clean artstyle. I bookmarked this one to play some more later!

Submitted(+1)

Cool idea with potential. A bit glitchy as the rotating turret sprite doesn't really match up with the shot direction, and I died with some hp remaining (timer hadn't run out either), but overall not a bad demo. An advice I'd give is to make the turret shots move slower as they're a little hard to dodge (and see).

Submitted(+1)

Really cool idea and nice implementation. Had a couple times enemies would spawn right on top of me between waves otherwise really nice!

Viewing comments 25 to 6 of 25 · Next page · Last page