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A jam submission

Sanctuary's GraspView game page

Short dungeon crawler with no grind.
Submitted by Kevin Hutchins (@khutchinsgames) — 6 hours, 7 minutes before the deadline
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Sanctuary's Grasp's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#34.4004.400
Gameplay - How fun is it to play?#44.1004.100
Overall#64.0044.004
Audio - Does the game have nice sfx and music?#114.1204.120
Graphics - Is the game aesthetically pleasing?#124.3804.380
Theme - How well does it incorporate the theme?#723.0203.020

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 36 to 21 of 36 · Next page · Last page
Submitted

Hey, I played your game :D

  • Loved the scenario behind that, very traditional. Loving it when people spend some time of actually writing these details before throwing us into dungeons we hardly care about :D
  • great title screen and music, loved the pixel style right from the start!
  • I was impressed by the amount of options that you put there, not many people do that and my own game didn't even had a "settings" option, lol. Although, I would had loved more if "Controls" settings was shown in the same place as others, but its nitpicking
  • So, did you even put a tutorial and a difficulty level? Impressive.
  • Superb music on explaining the scenario and lore behind the game. So effective and immerses someone to really dive into it!
  • Really retro look and feel of the game. Also, as a developer myself, I know when a game is properly optimized and doesn't pushes my system for throwing X effects just because. Impressive design and implementation of in-game movement and UI in general! Really, this looks like a game that came out in 1995 for voodoo cards :)
  • I would love it better if you weren't forced to "crash" on another objects; simply checking orientations and automatically showing options would do wonders here :)
  • "You get the Buckler" :D Although, the sound effect opening the hidden wall was really delayed; I usually start playing the sound immediately, thene do the action to keep it in sync (and trim silence from the start).
  • now this is a proper automap, minimal, effective and with huge squares :D
  • crashing on walls is wonderful feature but perhaps you want to drop the movement transition like half :D but this is nitpicking
  • one of the few games that really have a great field-of-view while being a transition-based game!
  • I died on battling the second bat :( would love if the first battles were child's play :D I underestimated these rats :)

Overall, such an optimized, polished and superbly implemented little game, in the old traditional way. You definitely need to work on this more :D

Submitted (1 edit)

i can say a lot about this game (mostly positive) but especially i want to note battle system. It is unique, simple at first but progressively becomes more complicated, fun end versatile. Really good work with game and this system especially! (: (also - loved that you can just skip enemies that you already beat, this should be in more games)

Submitted

Magnificient game!

It has everything : traps, enemies, original (and good) combat system, a map, puzzles, saved games, loots and strategy!

It also have a nice tutorial and should I mention how funny it feels to interact with everything with by giving them a big headbutt?

Good work!

Submitted

Congratulations on an excellent game. The presentation, game play, sfx, and menus - all top notch! I hope that I will be able to pay you for a full game at some point in the future.

Submitted

Wow, that was a lot of fun!  I love the combat mechanics, they're challenging, interesting, and feel pretty fresh.  Also turn-based and seemingly balanced, both great =).  The auto-resolve is also a real nice feature!  I managed to get to the end, although your prediction of "15 minutes" was grossly underestimated (it took me about 45 minutes, with a few deaths, a bit of redundant exploration, and a couple fights that I probably didn't need to do, but felt I could do better, since it was tracking the auto-resolve HP loss, I had to try ^_^).

Only thing that I felt was missing was some way to view the enemy's potential attacks mid-battle, as it showed them before the battle, but I often forgot the details.  Not sure if that would have made it too easy or not though...

Developer

Thanks for the feedback! Good idea with being able to see all the moves mid-battle. I just need to figure out how to shove that in.

Submitted

Really cool game with well thought out combat mechanics. Impressive to get a solid tutorial in there as well, given the time.

Submitted

It's quite deep with this combat mechanic, I really enjoyed it. It's tactical and AI does a good job of choosing a proper actions. Audio is top notch as well as overal quality of the game. I would like a longer version of this game for sure to be able to explore more levels, enemies and weapons.

Submitted

Very good polished game. One of the best fight systems i saw here, well done! Also the movement is super smooth and nice.

Submitted

Really solid game. Combat was really fun, atmosphere was amazing.

Submitted

The game had an impressive combat system, complete with a tutorial dungeon to make it approachable. The movement puzzles were also enjoyable. The graphics were amazing, the sound design was solid, and the combat mechanics were great. Overall, it was a great experience that kept me engaged!

Submitted

This is an outstanding entry, very polished and very fun. The UI and minimap are very slick, and the combat mechanic is legitimately fun. It's a nice  variation where the combat is more of a puzzle and not just "big number win". I would have liked to see more of the theme in the mechanics but it's there in the story, overall this is an excellent game

Submitted

Man, the depth of the combat system was such a pleasant surprise! The fact that you even had a tutorial dungeon blew me away, so much time went into making the game approachable! The movement puzzles to get past the enemies were also fun, only ran into one bug with a static enemy not triggering battle but it was in my favor so all was good :)

I don't think I would have immediately guessed that I could go backwards to have a different ending if I wasn't told, but otherwise I think the game explained itself pretty well! Hoping to see this battle mechanic again in the future in a bigger project 👀

Submitted

So, the duality is inside vs outside.

I liked the look of this.

I liked the combat timer thingie.

Good job.

All the stars.

Submitted

I was infused with paladin's power. And wow!

I love that kind of combat system, and the combat content was pretty good, enemies as weapons are different enough, it felt balanced and I think there's even some basic enemy AI (a score system or something), I had the impression they used piercing damage at the right moment.

The dungeon is also notably good, superb layout with only cool sequences with a reward at the end. It also means movement felt right, it's not super fast but since the dungeon is small and dense you're never wasting your time in long empty corridors and movement transitions are never a problem in this game.

I'm not completely sure about turning taking a turn, I can imagine sometimes that can lead to cool lever sequences you need to learn or something like that but one result is that you end up looking at the minimap instead of the screen even more than you already do when there's a minimap at all which is already the main downside of a minimap.

Awesome game, both very well presented and very fun, thanks for sharing, I would pay for a bigger version.

Submitted

Love that ratcheting combat system.

Submitted

A masterpiece in the making. One thing I would like to see changed is the piercing attack that deals a ridiculous amount of damage. Right now, I feel I am just blocking until I can attack at the perfect time.

Not making this a full-fledged game would be illegal. If you want someone to playtest, I am down to participate.

Viewing comments 36 to 21 of 36 · Next page · Last page