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A jam submission

DilesView game page

Spatial awareness.
Submitted by skejeton, chiptami (@chiptami), Rusheel2008 — 5 hours, 3 minutes before the deadline
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Diles's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4584.0284.028
Enjoyment#6973.4533.453
Overall#9813.4473.447
Creativity#27562.8582.858

Ranked from 212 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game incudes puzzles where the top of the dice neets to match with the tile shown. So you have to move the dice with controls! This makes the dice roll.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 160 to 141 of 164 · Next page · Previous page · First page · Last page
Submitted

I've seen a bunch of games with the same idea as this, but this is the most polished. Also, the undo button is so useful!

Submitted

Probably the most polished version of this concept I've seen this entire jam, and I've seen a lot of versions of this concept this jam, so well done ;)

Submitted

Loved the soundtrack! Combined with the clean visuals, the reactive sound-design, and the neat transitions, it provides a very playful mood.

This kind of puzzle can feel a bit tedious at time, but I like that this game provides some "hint" on how to solve levels. Especially in the later ones, if you're attentive enough, you can guess which path to take to clear the level. This is good level-design! There are still some cases of "fiddling randomly with the dice until I find the correct number", but not as much as in other entries of the same genre. The downside is that, for some level, "solving" feels just like "following the instructions", but it is less frustrating than being stuck, and still satisfying to see the solution unfold itself.

The end credits are also a cool addition. I see there's a unused mechanic. I guess it's a good thing to have avoided too complex puzzle with it, but it's still a fun surprise to discover it at the very end, with a last small conundrum. Overall it was short and pleasant. Good job!

Submitted

Loved the quick and snappy controls! I often find puzzle games a bit slow, but not so with this one. The presentation was also very nice and minimalistic, so great job overall :)

Submitted

Excellent presentation!

Submitted

Fun puzzle idea! Not the most unique once, since every jammer seems to have stumbled upon this puzzle, but still fun to play. And very nicely polished too! Well done!

Submitted

Nice entry! The presentation is very good, I liked the music. Having an undo is also needed for these kind of games, and I've already found a few similar ones with that feature absent. I think a helpful thing to do would be to show in some HUD the faces of the die flat that would show you what face you will be on when you move a certain direction. Nice work!

Submitted

Real Nice! loved the music and how sleek it was even getting errors =] Fun idea executed very nicely!

Submitted

Fun game! The puzzles are bit easy and you can kind of just use a bit of trial and error to find the solution. The presentation is very good!

Submitted

Slick presentation and easy to predict, which is pretty hard for a puzzle game! Nice work! :)

Submitted

Very fun puzzle game! I am impressed by the undo button, since those are hard to implement XD

Submitted

Polished graphics, tight controls. I appreciate how I was able to more intuitively tell which die face would come up next in this game compared to others in this style. 

Submitted

Nice game, challenging puzzles! Well done!

Submitted

Super polished, the screen transitions, the way you did the credits. Awesome work. I liked the music and game itself was really satisfying with super snappy controls. Enjoyed all the puzzles, and liked how the tiles actually helped you with the puzzle

Submitted

Well polished and with a good puzzle design. Nice music too.

Submitted

very cool game!
i really liked that backspace was used for undo
it seems like such a natural key to be used for that.
the art was nice
music was great!
sound design was great, i doubt you could've added many more sfx
you communicated well how the game works
as many people have probably mentioned already, it would've been cool to see a preview of the other sides of the die, or maybe just change the view angle?
it didn't make a big difference when i could move around, but when there was nowhere to move i couldn't rotate the die to figure out what its other sides are
i really liked the last level with the credits rolling, i don't believe i've seen that in other games.
enjoyable puzzles that didn't have me stuck for too long at any point
great job for a jam game!
there are many competitors, but maybe this game could be continued?

Submitted

Similar to a lot of other games, but really well executed! Art and music pair really well. Congratulations on delivering so many levels in such a short time!

Submitted

Level design was well done, it felt like a good mix of thinking and intuiting what to do via the guidance of the "forced to be this face" squares on the map and their layout. Music is a bop to listen to while smoothly rolling about. Great job!

Submitted

I love finding games which has similar concepts and styles and archetypes. It was fun to make a game which many other's made similar versions of during the jam. This was one of the best versions of the 'dice roller' archetype. 

Submitted (1 edit) (+1)

The first thing I notice is the great relaxing music! I love when people decide to make something like that, complicated, but chilling and relaxing.

I love the thing that you re not dying if you do something wrong, and the game just push you back. That's great!

Level with 2 exits (one is intended to distract attention as it is closer at start) is very well done! Your designer level is genius!

Overall this was a pleasant experience! Thank you for that!

Viewing comments 160 to 141 of 164 · Next page · Previous page · First page · Last page