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Dice Knight 2600's itch.io pageHow does your game fit the theme?
Players movement increase their die roll allowing them to defeat stronger foes until the die hit it's max and rolls back to 1
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
On one hand, I do wish that the game itself made it clear how the enemy health worked, as I also fell into the trap of thinking that each enemy had a specific number that they were killed by. On the other hand, requiring the player to read the manual is very in-line with how a retro game actually was lol
Overall, I enjoyed the game a lot, and I could definitely see having this game on my gameboy : )
Really solid, I like the creative way dice are used here. Combining movement with attack power is simple, intuitive, and elegant. It's a little bit of trial and error to learn enemy "HP" (Like, I thought the red devils could only be hit when your die is at 5, but they go down at 4, too), but that's a very minor thing -- the game's actual puzzles were very satisfying.
The ghosts were especially interesting enemies to face against; rooms that combined enemies with different movement patterns made the most of this system. Well done.
I liked the concept. It was made with Pico-8?
Sometimes the character get out of the grid, but that is not a real problem.
Good job! =)
Such a nice and simple game that just feels so good to play. These are the types of games that just make me feel good inside when I play them. Great Submission!
Really fun retro game. Would love to see this get music and sound effects added. Neat use of them. Had fun playing. Great job.
I love this concept of not having the dice roll be random! this makes it different from other games (including mine) that have random dice rolls! One thing I noticed is that when you have a 5 and move it resets back to 1 meaning that 6 doesn't exist?
Art and style of the game is awesome and the implementation of the dice is truly unique but is is hard to understand without a description :D
Great job!
This was so fun! i loved the art and how you incorporated dice into this! I would love to see more of this game.
I like the puzzle aspect of the combat. Enemies often get stuck and you can charge up your attack by walking into a wall. But other than that its an excellent game!
A fine combination of a really simple puzzle wth zelda-like dungeon crawler :) However, too often a strategy would be to just walk back-and-forth waiting for the dice to "charge up" and then attack.
Also, even some synth tunes for attacks and moves would be great, I really missed the audio on that one.
Nice clean game conceit, cute visuals, and an engaging system.
The difficulty did ramp up quite quickly in my opinion, but otherwise I liked it!
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