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On one hand, I do wish that the game itself made it clear how the enemy health worked, as I also fell into the trap of thinking that each enemy had a specific number that they were killed by. On the other hand, requiring the player to read the manual is very in-line with how a retro game actually was lol

Overall, I enjoyed the game a lot, and I could definitely see having this game on my gameboy : )

(+1)

Originally the plan was to have the enemy health and instruction on the a pause menu but with in the time constraints the game play took priority. Granted as a GBC game it does feel appropriate that it has the instruction separate from the game itself