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This submission is disqualified
A jam submission

Dice Knight 2600View game page

God may not play dice but Knights do!
Submitted by Retro Buff — 2 hours, 37 minutes before the deadline
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Dice Knight 2600's itch.io page

How does your game fit the theme?
Players movement increase their die roll allowing them to defeat stronger foes until the die hit it's max and rolls back to 1

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 37 · Previous page · First page
Submitted

Absolutely wonderful idea. The gameplay reminds me a bit of something like crypt of the necrodancer, what with everyone moving at the same time and having to carefuly position yourself such that you lure enemies right where you want them. The die mechanic really sets it apart from that to me, though.

Something I noticed though that I don't think was intentional was that you could stall to let an enemy approach you by walking into a wall. If this is intentional, I'd add a stall button as a feature in general or maybe design the levels around having certain "stalling points" that take some strategic thinking to get to.

That's more for if you decide to expand this into a full game though, which I really would love to see. As some others have mentioned, this game is simple with the things it does, but it does them incredibly well.

Submitted

It was a small but fun game, like others have mentioned, it can get very confusing at first. But after figuring out that movement = more power and that enemies needs a certain power to defeat, the game becomes simpler and more fun. 

One weird thing I wanted to ask, why is the highest roll 5? I think this added to the confusion of some (or at least for me).
Congrats on finishing the jam!

Submitted (1 edit)

So this is simple in concept and presentation, but it does what it does very well. The one thing I was confused by at the start of the game was why it seemed like my attacks weren't working and I didn't understand why that was, but then I realized that it was because my attack power wasn't high enough (if there were sound effects, a clink to show the ineffectiveness of your attack would be appropriate). Still, it is rather annoying that you have no idea how high your attack power has to be to defeat an enemy -- simplest way I can think to do that might be to have each die be a different color, and that color corresponds to the enemy (though that also risks the confusion that they need to have that color to defeat the enemy, and not just have an attack power higher than it).

Also, it's weird seeing a grid based game like this that's not really grid-based. It's very easy to become QPU-misaligned. Luckily you can correct it by walking into a wall, but sometimes it can be confusing as to what attacks will hit you or where you'll attack because of this.

But like I said earlier, besides those few things, I think it's executed quite well. I'm always impressed when these jam games have a boss; I really like the way this one was implemented too (in this case the fact that the boss knocks you back clearly shows you're damaging it).


Developer

Thanks for the comment! As to what power level effects what enemy the games instructions are in the description.

Submitted

Interesting game ! There were times when the enemies' movement was not entirely constrained on the grid which made planning actions a bit more uncertain.

A nice thing to add to the game would be to automatically walk to the next door once the room is cleared, I think.

Overall though, this was an enjoyable game !

Submitted

Really fantastic entry! The gameplay is really strategic and easy to pick up, and was a lot of fun to play! My only problem with the game is that I thought it was a little easy. This has great potential as a really good puzzle game, and I'd love to see it expanded further in the future! Nice work :)

(also really cool that it can run on actual GBC consoles, that's fun)

Submitted

Awesome minimalistic artstyle, nice combat systems that focuses more on strategy compared to randomness. Only small feedback I have is that the movement of you and enemies sometimes felt a bit clunky, besides that an amazing submission.

Submitted

The aesthetic is fantastic, well done!

Submitted

had a lot of layers to the game, pretty interesting

Submitted

Loved it! So cute, so smol 💕 very enjoyable and unique!

Submitted

Interesting game, the controls are a bit complex to handle, and it lacks some elements to add a bit of strategy, but otherwise it plays well, it would lack some feedbacks

Developer

What part of the controls were you finding complex?

Submitted

I think it's the principle of making a direction and then moving forward that is quite difficult to take in hand

This was amazing, my favorite game by far! Love the retro art style and the cool enemy designs! Can you make a downloadable windows version of this so i don't have to play it in my browser? That would be even better. Such an amazing game!

Submitted

The character feels really weird to control, I don't really feel control at all.

Submitted (1 edit)

This was really, really good! I thoroughly enjoyed the game, and I thought the damage based on steps mechanic was very clever. Nicely done on this. 

My only gripe was with the control scheme; since you're mostly walking, it feels like it would have been easier on the player to make the arrow keys move immediately, and the attack be pressing X and then choosing a direction to attack in. But it's a small thing, since I did eventually get used to the rhythm of the current movement system.

Great work! I hope to see this really highly ranked!

Edit: Oh, and I wanted to add that the boss's unique way of fighting and the pausing of the projectile between turns was genius!

Submitted

A really well made little game!

Everything felt like a solid and consistent experience from start screen to end.

The graphics were well made and easy to read without being boring

The game was maybe a little easy. I cheesed the game a lot by walking back and forth behind walls to build up damage. Maybe pathfinding on enemies would prevent that from being possible

Submitted

Love the aesthetic and feel. Wasn't expecting the last boss to have its own unique mechanics like that. Really solid entry!

(1 edit)

The Ataria 2600 graphics are so cool! I really enjoyed playing. However, the hit boxes were really hit or miss (literally). Sometimes my sword would be going right through an enemy and they would die while other times I would swing two blocks away and they would die. Overall fun. Great job!

Developer (1 edit)

Was your dice roll high enough to damage the enemy? If not the attack would go right through them without any effect, the Enemy roll values are listed in the instructions in the game's description.

Ah, I must have missed that. I'll give it another shot tomorrow.

Submitted

Loved the graphics! Really cool that it works on a GBC! Great job and congrats!

I liked the graphics and the main concept of the combat! Unfortunately I found the grid imprecise; sometimes enemies or even the player would be off by a half-step causing an attack to miss or the character to be stuck on a door. The boss battle felt like the best execution of the combat, planning steps to simultaneously avoid attacks and be ready to attack at highest power. 

However the dice component really felt a bit forced to me; it was just a counter, had no rolling or randomness component, and even then it only counted 1-5. Didn't feel dice-themed in any significant way. 

Unfortunately the sound did not work for me, so I cannot comment on music or SEs.

Developer (1 edit) (+1)

Sadly there is no sound as of yet, the slipping off the grid was only discovered close to the end of the Game Jam and there wasn't time to find a way to fix it but you can reorient yourself by walking into a wall and extra walls were place by any exit that you may have trouble getting through to help the player character realign themselves.

Submitted

Excellent game! I like the tactics + the final boss is very cool!

combat was fun! felt like a delicate dance, avoiding enemies while powering up. would be really interesting to see how it feels with more additions like maybe equipment / more randomness etc

Nice game :)

Viewing comments 20 to 1 of 37 · Previous page · First page