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A jam submission

DilesView game page

Spatial awareness.
Submitted by skejeton, chiptami (@chiptami), Rusheel2008 — 5 hours, 3 minutes before the deadline
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Diles's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4584.0284.028
Enjoyment#6973.4533.453
Overall#9813.4473.447
Creativity#27562.8582.858

Ranked from 212 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game incudes puzzles where the top of the dice neets to match with the tile shown. So you have to move the dice with controls! This makes the dice roll.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 80 to 61 of 164 · Next page · Previous page · First page · Last page
Submitted

Looks great, plays great and is fun. Great job!

Developer

Thank you for your feedback! We are pleased that you enjoyed playing our game!

BEST OF LUCK

Submitted

This is a nice game. It reminds me of Bloxorz from Coolmath and its a very cool concept having to think where to go next to pass through the tiles. Good job!

Submitted

Great game! I enjoyed the tiles that made you land on a specific face, it added a lot of strategy to the game. I also like how the three sided tile makes you match up with it directly instead of just the face. Overall a great idea perfectly executed!

Submitted

Very nice and well made! Feels great to play and the levels are fun! One of the best of this kind!

Submitted(+1)

It's funny how our games are so similar, yet so different. Moving the dice feels very responsive and satisfying and the level design is very inspired.

I would have liked to have a way to know which face were on the left/right/up faces of the dice. It's sometimes hard to keep a mental image of the dice positioning.

But anyway, nice work !

Submitted

Really good game! I played it up until the end and gotta say nice end credits and also the hint towards a new mechanic, the music was chill and the gameplay felt smooth, especially liked the animation for moving. Undo is a great feature too.

Developer

Not a hint, more like an unused mechanic I didn't use because of time constraints haha! Thanks for playing.

Submitted(+1)

Cool mechanics and cool music. I enjoyed the gameplay

Submitted

That's got some polish!
And I am also slowly getting better at dice-rolling puzzle games, the more of them I play, lol.

Submitted

Cool game! It could definitely be expanded into a full release with more levels after the jam ends. Also, it'd be nice to see the other 4 sides of the dice while playing - maybe add a transparent cube projection to the top left of the screen to show all sides of the dice at once? Anyways, great entry overall.

Developer

Yup, just what I wanted to add. Thank you for your feedback!

Submitted

Wow our games are almost exactly the same, except that yours is 2D instead of 3D. Your puzzle design is way better than mine, but your graphics could be improved a little bit. But great job!

Developer

Yup, graphics were quickly scrapped. Thanks for reviewing this little game, have a wonderful day my dear jammer!

Submitted

while I have seen this same idea before, I think yours executes it the best out of all I've seen, the music is very chill and fits the game quite well, the animations and movements are smooth and the level design is smart, overall great job, I loved playing this game

Submitted

Props for adding an undo button!

Developer

No problem! Such an essential feature.

Submitted

Solid idea, very well executed concept.

It might need way to know what side of dice is where?? That is problem with many of these games, memorizing dice is hard. No other gripes.

I wonder how much time of went into designing puzzles. I was not able to break puzzles even if I tried. Those additional dot tiles are very well placed, keeping solving puzzles tight.

Developer

Not much sadly went into the puzzle design, but I did learn a lesson from my previous entry about puzzle design, and this game was kinda fun to design puzzles for anyway. Thank you for playing!

Submitted

Surprised by that, would have thought there were much time dedicated for puzzles. They feel finished, not regular jam stuff.

Submitted

The idea is thoroughly explored in this jam. Despite that, this particular implementation is highly polished and fun to play. The use of the numbered tiles as intermediary goal instead of a final one is also a clever mechanic that helps create virtual 'checkpoints' that can lead you to the solution easily. Good job on this one

Submitted

Nice game! I've seen a few games with this mechanic now. But I think you've pulled it off very well. Good polish, and very clear. Love how there's a clear start and end to the game. And cute music in the end :)

Submitted

Wow! For a 48 hour game jam, the level of polish in this game is amazing! While there are other games submitted with a similar puzzle concept, this one is easily the cream of the crop in terms of polish and fun.

One potential improvement could be to have an 'unfolded dice view' (i.e. showing a preview of the dice face you will have corresponding to the direction you move), but I understand if you feel that it might make the game too easy.

Submitted

Your capsule art shows a turn tile and it's a shame that didn't make it in, but it's a good idea.

Art and polish, all very good and I like the sound and music, too.

Other dice rolling puzzlers have used a 45 degree perspective and this not using one does leave the player with less information, but also seems to make the visuals more clear. Still, I didn't really find myself struggling so maybe it's not needed.

Puzzles that involve rotating the cube into a particular configuration shouldn't generally have long runs like in level 2. It basically reduces to the puzzle shown below, but forces more button presses before trying solutions. Reducing the level sizes would focus the game on the fun part (trying to figure out the right move) and less the tedious part (testing the solution) while still teaching the player lessons like how to rotate a die given four spaces.

BTW, that was a super cute credits sequence. Loved it.

Developer (2 edits)

I was thinking of using isometric perspective, but I thought it'd be more confusing since you can't really tell which direction is up or down, however this somewhat reassured me that it could've been a good idea. Thanks for the review my dear friend. The long lanes weren't really added for the tedium more it was added to match sides correctly, in level 3 there's a long lane at the start because having the starting tile closer allowed for an exploit, frankly it could've just been fixed by being able to set default dice rotation and having one-way movement tiles, but I didn't have enough time.

Submitted

I've played a few of these now, but this is probably the cleanest execution so far. It's hard enough to visualize your steps, so I appreciate the simpleness. Whether intended or not, the dots you have to match up feel more like hints instead of an hindrance. This is especially appreciated when rolling over longer tracks, where it becomes more difficult to remember exactly what side should be facing up at what tile. Good job!

Submitted

Love this game, the audio is great. Really love it 
Great job!

Submitted

An Absolutely solid game

Viewing comments 80 to 61 of 164 · Next page · Previous page · First page · Last page