Love the idea of using the dice as a random scene. If there are some props to attract mosquitoes, the level may be more strategic. Great job!
Play game
Casino Dung Roller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2266 | 3.039 | 3.154 |
Overall | #3197 | 2.594 | 2.692 |
Creativity | #3234 | 2.668 | 2.769 |
Enjoyment | #4078 | 2.075 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The playing area is built on a rolling dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
What a delightful little game, the character and world art is superb! Some of the respawn locations were unfair and those damn mosquitos put me in the slammer way quicker than I would have liked, but overall I dug the concept and execution. The back stories on the game page were a nice touch too. Beautiful work! And kudos to the music makers, the jams fit the vibe nicely.
Thank you for the kind words! Always nice to hear when people like my music. The respawn points are actually set by your position on the dice before it rolls. So, if you are near the right border, you will also land there after the roll. This was not informed that well, so it might seem like they were set points. I do get the unfairness of spawning in front of enemy line of sight, as we couldn't come up with a fix for this during the jam sadly.
Hmm... kinda feels like the stealth genre clashes a little with that timer that puts such pressure on you to get to a safe place.
I do love aesthetic of the game quite a bit, and I'm quite a sucker for these kinds of thieves/conmen/cheater-themed games. But something about this game's formula feels a little awkward.
I know there's a good underlying concept here. I just can't seem to put my finger on what is it that strikes me as "at odds" with the core concept.
What other than timer it could be that makes it feel awkward? That level change spawn logic maybe change, it is not fun to spawn onto enemy's field of view. Is this your gripe? We have also discussed about possibilities of expanding very limited move set and introducing some variation to levels and ways to get those mosquitoes off your back. Now it is all pretty much instakill if they ever spot you.
Thanks for feedback, feel free to drop more feedback if you ever manage to put your finger on what is the problem.
Yeah, it could be as you mention that there's no means to get the mosquitos off of your back. So in that sense there's no partial failure, but rather a full-on loss upon getting spotted.
There's also the fact that I sometimes found it hard to get my character to whisper the answer to Bug S. Atan, which made the time pressure more frustrating since I couldn't flow between Lady Bug and S. Atan as I should have.
This issue was worsened even more by the fact that mosquitos were closing in on me, just as I struggled to get the collision to trigger.
It is a small detail, but it insidiously hurt the experience in such a way that made it difficult to understand.
Hmm, weird. Never encountered problems with Satan. But I guess I intuitively know how it works and automatically go to place where it triggers properly.
I think we should add pointer that shows if you know ladybugs cards. That was what I was struggling before we implemented sound cue when D. Beetle manages to read cards. Is it possible this was your problem, Satan wont react if you don't know those cards?
The goal of the game was not very obvious from the start. Enjoyable ride after you get the hang of it. A high score or some other motivator for replaying the game would be nice.
Love the stinky atmosphere!
Leave a comment
Log in with itch.io to leave a comment.