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(2 edits)

I was thinking of using isometric perspective, but I thought it'd be more confusing since you can't really tell which direction is up or down, however this somewhat reassured me that it could've been a good idea. Thanks for the review my dear friend. The long lanes weren't really added for the tedium more it was added to match sides correctly, in level 3 there's a long lane at the start because having the starting tile closer allowed for an exploit, frankly it could've just been fixed by being able to set default dice rotation and having one-way movement tiles, but I didn't have enough time.