The art is fantastic, very nice lighting. Had fun playing this one, it would be cool to see a version with more less open maps! Great game!
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Dice Gun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #181 | 3.900 | 3.900 |
| Presentation | #292 | 4.192 | 4.192 |
| Overall | #386 | 3.772 | 3.772 |
| Creativity | #1752 | 3.225 | 3.225 |
Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice Gun is a roguelike shooter, where every shot is randomly rolled. Also the player and enemies are dices.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The Art for the game just looks awesome, the implementation of the idea worked great. The UI -Layout also fits the game very good. Just not the most original idea but a very good execution of it.
Really cool !! I really liked your UI too, and the way you made the mouse buttons as tuto
Feels great. The UI is easy to read and the weapons/upgrades are really fun. Great game!
Damn, this was very impressive. The game feels very well made and with some powerups, variation in enemies and levels could definitely be a full game. Very well made, awesome job! I love it, easily one of my favorites
We actually added different enemy variants. Unfortunately, they differ only minimally from each other. In terms of difficulty, we wanted to make a game that you can beat through on the first playthrough, although it should be challenging towards the end. It is always difficult to balance this kind of stuff in such short amount of time. Thank you for your feedback though, i appreciate it.
game loop is addictive and the difficulty jump was perfectly timed. I'd love to see this developed further. The brooding music was perfect... however the loop should be much longer since the game loop itself is relatively short. longer songs make short game loops even more enjoyable. :)
I made music and sfx for Golf Cart Golf and CathoBot in this Jam. If you want to develop this game further and want some help I'd be happy to jump on board. :)
Cool game, impressed you could do all that in 48 hours. One thing that could be done better, is that it is very hard to keep an eye on your current shots while playing, so HUD could be a bit better. Otherwise great game, well done!
Great action game!
What I liked?
- It reminds me a lot of 20 Minutes Till Dawn in term of gameplay, but the addition of the Dice mechanic makes the mix quite interesting
- The visuals are really nice
Other comments:
- For me the music doesn't fit very well the ambiance/gameplay rhythm, I would have liked something more dynamic
Overall good work!
It's so much fun! Every attack is so satisfying and I love the aesthetics.
The only things I would improve: adding extra feedback when your attack (left/right mouse) is ready to be used and increasing the variety of enemies.
For a 48-50h gamejam, your submission is very impressive, good job!
That was fun ! really like that each weapon has their own upgrade path (sort of).
Definitely very polished and impressive for a 50 hour game.
Congrats on finishing the jam !
The game only really got fun when you got to the level with hordes of enemies, so I feel like you could've pushed that a little earlier. The reload delay I feel like is more annoying than positive, and the hit effects on both the player and enemies feels underwhelming. But otherwise a good entry. The telegraph of where the enemies are going to spawn is something other similar entries could learn from.
Good game. Was able to beat it on the first try but it did feel like I could have lost at time, so not *too* easy.
Graphics were good and it was fun.
If I had to feedback, it'd be that the hitbox on the player isn't as precise and I like it (seems a little big or doesn't move with the animation) and sometimes the upgrade options would be the same. But these are relatively minor problems and I enjoyed playing your game!
Thank you for your feedback. Nice that the difficulty has found a good middle ground. We had to balance a lot there. The priority was that you can beat the game on the first playthrough, but it should be harder towards the end. Unfortunately, we didn't have much time to improve the upgrade system. You're right about the colliders though!
Very solid twin stick shooter with some crunchy weapon effects (if the game would roll me only shotgun and the orbiting one, I wouldn't complain at all :)).
It's satisfying to see how those weapons advance and change a little as the game progresses, however due to randomness of those upgrades, it's possible to upgrade your favourites and then never get them in milion years :D
Nevertheless, great job I had fun!
This was really really fun, the weapon rolling and upgrading was really satisfying and make you have to think about the best time to use things instead of just popping off as fast as possible.







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