Just played with my younger siblings. This game was a quick and cute one to play!
Bloomzeye
Creator of
Recent community posts
Play-tester Feedback Notes
- How was the player movement speed?
- Was there any lag/glitching during the scene transitions?
- For the z-order (as in, the player moving in front or behind objects), does Strawberry walk on top of something, where she soul walk behind? (ex: walking on the roof, instead of behind)
- Are the fonts readable? (fonts are a painnnn to figure out and implement, so it's been a trial, lol)
Anything else you'd like to add? The game is pretty much done, as I wasn't trying to make this super polished, but I'd love to hear your thoughts!
Thank you Ro for your feedback!
- I thought I had made WASD key options, but I realized that I must have disabled them for a time.
- I haven't added colliders everywhere, but I'll get to that.
- Ah, typos. My ol' friend.
- Checking the font sounds like a good idea!
- I honestly slapped the frogs in my script last minute, but I do want to add them.
I mainly did a bunch of test programming to get an overall idea of how my first top-down game would look/work, but I'll have to work on prioritizing my workflow to execute a cleaner and more put together build and demo.
Thank you again for your time!
Important!: As I'm writing this (5/5/23), my laptop charger is broken, so I might not be able to made updates until I get a new one.
Playtest Notes
Hey Creative Pals! If you're here, then you're probably one of my wonderful Buy Me A Coffee members who are part of my early access crew. Below are the playtest notes for the current game version that I've uploaded. It's a pretty quick run-through, so let me know your thoughts.
Play away!
-- Bloomz
Game Version 1.0.1
Start
- Play on a desktop!
- Use your keyboard arrow or WASD keys to move your player. (Player frezzes when the dialogue box pops up)
- Press the spacebar key to start the game and run through the dialogue.
- Spacebar also continues, skips, and selects the dialogue options.
- The flowers/points only show up if you accept the quest. (Just press spacebar again for the first dialogue option).
- Note because there's no visual signal: Press spacebar when you hit the pond!
Movement
If you're on a mobile device, you should see a joystick in the bottom left corner. This is how you move the player.
Know Bugs
- On the keyboard, the player controls are sticky. Sometimes the player keeps moving in the last direction you pressed.
- I couldn't figure out how to make the dialogue mobile-friendly just yet
- Dialogue options do not show the options arrows for some reason. The options just indent as you cycle through them to choose., but you can't really tell.
- Dialogue does not properly repeat if you chose the "repeat dialogue again" option, so just refresh the page to play again.
- Strawberry Cow becomes hidden behind the dialogue box if you press spacebar and Strawberry is towards the bottom of the screen (where the pond is).
Feedback
- Is the speed of the Player too fast, too slow, or fine?
- Is the speed of the Dialogue too fast, too slow, or fine?
- Is the dialogue text readable?
- How do the colors look?
- What accessibility options do you think should be included, if any?
- Anything else you want to add!
Hey h0ndred! Tried your extension out and it works really nicely! So far, my feedback is for some UI/visuals.
Under conditions for the text objects, it's easy to forget which object you've clicked on since all three look the same. I think it would be helpful to include the title for each object on the right-hand side info section.
So insead of just "Pick your text and scroll speed and your options"
It can be "BBText: Text and Options - Pick your text and scroll speed and your options"