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A jam submission

Sad & FuriousView game page

The incredible story of the die without numbers
Submitted by baiaooo, marina.fogaca, Zeccorrea — 48 minutes, 53 seconds before the deadline
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Sad & Furious's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2723.7923.792
Creativity#5993.7223.722
Overall#7213.5743.574
Presentation#18653.2083.208

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The protagonist rolls itself to equip random weapons.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page
Submitted(+2)

(Josh)

Great concept! I loved the sound effects and music, too. I also appreciated that you could retry levels that you failed. ;)

Admittedly, I strongly preferred the ranged attacks because it let me more easily keep away from taking damage, but overall the abilities were pretty well balanced. (I did exploit blow's rapid fire and the knockback of abilities to prevent the boss from making it out into the stage lol).

Good job, enjoyed playing!

Developer(+1)

thanks you for playing and for this kind feedback! 🙂

I am glad you liked It. My fav weapon is the slap so we agree on that hehe. Wow impressive, keeping the Boss from entering the stage could be an achievement lol

Submitted(+1)

That’s sweet, hearts...

Please give my game a try if you have some time!

Developer

absolutely! we will check on your game!

thanks for playing ours and for the feedback, we are happy that you enjoyed =]

Submitted(+1)

The rolling on the final boss makes the whole game great. Having to change abilities just to make sure you don't take damage is a great mechanic.

Developer

thanks for playing and for the feedback. I'm very happy that you enjoy it.

Submitted(+2)

The gameplay was pretty fun and I liked the story, though I'm not sure how it really connected with the ending. The difficulty felt about right, but I think I would have liked to see more enemies that forced you to roll to dodge attacks because that forced the flow of the game to change.

Developer(+2)

thanks for playing and for the feedback!! =]
the ending is more of a joke with classic boardgames than connected with sixy's story. I'm glad you enjoyed the game =]

Submitted(+2)

Cool game! I love the art style and each of the weapons is so unique. The upgrades system is great too. Movement is smooth and the dodging adds a lot of fun. Great job!

Developer

thanks for playing and for the feedback!! =]

Submitted(+2)

Nice story. I would have never thought about the "dice" in the way you did when you made your main character. Good job on completing everything in 2 days.

Developer

thank you my friend! =]

Submitted(+1)

Man, I think I know you! I played one of your games last year and I had a blast! 🤣

This year too, you're still going strong I can tell! Very nice entry dude! Congrats! 👏

.... but I beat your snake tho! 🤣 the ladders were the real threat for me....

Still, the game feels good. The story is fun. Explanations are clear. The invisibility between rolls is a nice addition. Great job!

Hey! I hope you participate next year! 😁

Developer

Hey, my dude!!
thanks a lot for the kind words! 😁
I remember your game as well and, like this year's game, it had great sprites: the pig and the dog (the pig face was hilarious)! you are a great artist!

I will surely participate next year! let's keep in touch !! 😀

Submitted(+1)

😂 I'm glad you appreciate my art man!
Indeed, let's keep in touch! Always a pleasure to play your submissions! 💪

Submitted(+1)

Good game, interesting choice of the main character

Developer

thanks a lot ^^

Submitted(+1)

This was genuinely fun.  Sixy the sexy dice was funny when I realised why they were different. And then adapting all those sides into different attacks was great.  Encouraging the player to switch tactics by offering them invulnerable frames, and on damage, was very clever, and it for sure made me switch up my approach multiple times. The theme of fighting the board games was great, and the animation for licking the ground was amazing, my favourite bit by far.

A really solid all round game, wholly embracing the theme of 2022, great work.

Developer(+1)

thx a lot for the detailed feedback!
We also laughed when we first saw the lick animation  hehe

We are glad that you enjoyed playing our little game and liked Sixy the die. =] thanks for playing!

Submitted(+2)

Heh- fun game there :)

Solid mechanic well presented.

I thought the ‘getting hit changes your weapon’ twist was a fun one as it meant you had to keep changing your style.

Developer

thanks a lot for playing and for the feedback =]

Submitted(+2)

Ah I beat the mastermand himself! Who knew he was the culprit all along...

Awesome game!! I really loved the idea that sixy was different be they had words instead of numbers. And it was tied in really well with the theme. The game mechanics are actually kinda similar to mine (mine is a top-down shooter with random spell attacks that change every few seconds) but I really love how you tied an attack to each word. The cute little story in the beginning was great too. And even the animations were pretty cool as well.

Overall really well done! Fantastic work you all did on this one!!

Developer


We are happy that you had a great time playing, gj defeating the villain! >=)
Thank you a lot for the kind words and for the feedback, friendly coyote. 

Submitted(+1)

This game was very fun! I like the use of the dice theme! 

Rolling is a defensive mechanic but also swaps up your playstyle by changing your weapon very innovative. The animations and voices are very cute! My only complaint is some of the enemies are quite tough like the ladder despite upgrading my damage twice.

Great work submitting to the jam very fun game!

Also thank you for checking out my game I appreciate it its a struggle to get ratings in such a large game jam! :)

Developer(+1)

Thank you so much for playing and for giving such detailed feedback!

I'm glad you liked the game, really happy!

Submitted(+1)

The game is really fun! My only problem: I wish the window was fullscreen size, I kept accidentally clicking outside the window

Developer(+1)

thanks for the feedback!

Developer(+1)

thats fair! thank you for playing! =]

Submitted(+1)

The sex dice concept scared the absolute heck out of me LOL but your game is actually really funny, and I like how the sexuality is only implied if you've heard of that type of dice. Although do they really say BITE on them 😬!!!! Anyways the actual gameplay was very fun, I loved the little enemy designs and all the weapons felt very different!

Developer(+1)

what kind of dice? what are you talking about? 🙄
haha, thank you for playing! we are glad you had some fun.

Submitted(+1)

great game! funny & great difficulty curb

Developer (1 edit)

thanks for the feedback, I played your game as well, that was a nice experience!

Submitted

great game! funny & great difficulty curb

Submitted(+2)

I enjoyed this from the moment it started (great music). It was genuinely unpredictable, exciting, fun and made me smile the whole time I played- bravo!

Developer

I am very glad that you've enjoyed it! ^^

Submitted(+2)

good game!

Developer

thanks for playing

Submitted(+1)

I LOVE THIS! Cute and funny, made me smile the whole time. Mechanically challenging but not frustrating. Great job!

Developer

thanks for the feedback, I'm glad to hear that =]

Submitted(+2)

This is a great concept. Loved how unconventional the weapons were. Each one was useful in their own way, though apart from using the blow weapon on blue enemies, I usually just kept rolling until I got bite and then stuck with that. I felt that the bullets were way too small and also kinda blended into the board game environments, would definitely help if the colour of the bullets contrasted with the boards. This made it way too hard to see them or even dodge sometimes. Was definitely a problem especially during the snake boss. I couldn't beat monopoly though lol. Felt like there were too many enemies. Or maybe I just need to get better lol. None the less, great concept and game

Developer(+1)

I loved the detailed feedback. thank you so much for playing and for paying attention to the details.

if the boss is going to shoot or summon enemies is randomly generated, you may have just been unlucky and he has generated a lot of enemies. I hope you can beat the final boss, I think the best weapon against him is the slap =]. 

Developer(+1)

that's interesting. when testing the game,  our consensus was that bite was the worst weapon. =o
I absolutely agree with the contrast of the bullets!
thanks for playing and for this great feedback! =)

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page