Highest score so far. Board was a disaster by the end!
AutumnFallStudios
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Great concept, presentation and implementation, I've been playing it for an hour now. Amazing job doing it within a 48 hour jam.
Edit: after playing it even more, I found a small bug: When you place a dice to complete a line, it doesn't reassess the game board and can tell you you've lost, even though there is a valid move available with the new space you've cleared.
This was genuinely fun. Sixy the sexy dice was funny when I realised why they were different. And then adapting all those sides into different attacks was great. Encouraging the player to switch tactics by offering them invulnerable frames, and on damage, was very clever, and it for sure made me switch up my approach multiple times. The theme of fighting the board games was great, and the animation for licking the ground was amazing, my favourite bit by far.
A really solid all round game, wholly embracing the theme of 2022, great work.
I know, it's wildly frustrating, but that's as far as I managed to get with the development when the time ran out. I was convinced by the guys in the discord to still submit it, the concept is visible, just not really playable sadly. I'm still messing about with it so may release a version with some actual content.
I saw Mark play it! Thanks for the heads up; the combination of panic and excitement was hard to manage.
Yeah fall damage is going to go, I think I can trace its routes to my personal game preferences where I play less platformers and more RPG's, FPS, and so on, where fall damage is a common thing, so it felt natural to me. Platformers on the whole don't really go for fall damage so I can totally see why it caught people by surprise and felt wrong being placed into the genre.
Thanks for the kind words <3
Everyone including our artist agrees that fall damage should either be removed or greatly reduced, I'm agreeing myself now too! Our current idea is that you never get dealt an impossible part, but you might have to choose between a high scoring difficult jump or a easier flat bit, scoring would depend on difficulty.
Thanks for the feedback! :)
I felt like I needed more feedback on my controls, perhaps a note on the side saying what I had currently grabbed onto. Looks really cool, but I didn't quite get what I was meant to be doing once I grabbed things, throw them out of orbit? or burn them up in the atmosphere? Fun flying around in space though!