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Jig And The Saw's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2597 | 2.907 | 3.900 |
Overall | #3053 | 2.559 | 3.433 |
Presentation | #3200 | 2.460 | 3.300 |
Fun | #3270 | 2.311 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The level is created by joining together puzzle pieces.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the idea of placing pieces in front of your character to make a path away from danger. However, the fall damage of the character was quite annoying at times. I think with a bit more polish you would have an interesting experience on your hands!
If you weren't already aware, Mark Brown checked out your game on stream:
12:35
I saw Mark play it! Thanks for the heads up; the combination of panic and excitement was hard to manage.
Yeah fall damage is going to go, I think I can trace its routes to my personal game preferences where I play less platformers and more RPG's, FPS, and so on, where fall damage is a common thing, so it felt natural to me. Platformers on the whole don't really go for fall damage so I can totally see why it caught people by surprise and felt wrong being placed into the genre.
Thanks for the kind words <3
I can imagine how it felt to see him play is live! It's amazing that you were one of the few game selected!
I like checking out games that are different, and your game is one of only a few games here that interpreted the theme in this way! It's fun to play, even with the issues! You did a standup job!
I wish fall damage wasn't so severe. I also was able to cheese the game by rapidly placing and deleting a piece until I had an optimal one to progress. Lots of potential with this one!
Edit: I think you should somehow find ways to make this work without having to delete pieces, because I think committing to mistakes is a compelling game mechanic.
Everyone including our artist agrees that fall damage should either be removed or greatly reduced, I'm agreeing myself now too! Our current idea is that you never get dealt an impossible part, but you might have to choose between a high scoring difficult jump or a easier flat bit, scoring would depend on difficulty.
Thanks for the feedback! :)
Awesome idea and presentation, though it can get pretty frustrating when none of your tiles have any viable paths and you need to place and delete until you get one. But it's a great game for 48 hours!
Yes, absolutely agree, the very last thing being worked on that got abandoned so it'd be submitted in time was a full refresh of all the tiles, and a singular refresh of individual tiles. Thanks for the kind words :)
Great presentation and I loved the idea, this could easily become a full game. No issues whatsoever. I like it :P.
Thanks! :D If we get time we will add some more to it once the Jam is over.
Fun and interesting concept! I could see there being all sorts of types of puzzle pieces if this was further developed! Great job!
We had a lot of ideas for sure, if only we had time to implement them! The guy even has a crouch ability that never got used. Thanks for the kind words :)
No problem! Yeah.. 48 hours is not alot of time in terms of game developing :p.