Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

DicesoraView game page

GMTK Jam 2022 (#1187 Overall)
Submitted by THE_T_V1RUS — 8 hours, 18 minutes before the deadline
Add to collection

Play game

Dicesora's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8533.7423.742
Enjoyment#9073.3333.333
Overall#11873.3593.359
Creativity#23623.0003.000

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a puzzle game involving rolling a certain number on a certain tile

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page
Submitted(+1)

Love the game, especially the camera angle. Everything feels so smooth and relaxed, beautiful work!

(+1)

I found this to be a super relaxing puzzle game on the easy mode. The normal mode offered interesting mechanics that bumped up the difficulty significantly. I like the fact that anyone can play this game and enjoy it- causal players or more advanced, puzzle focused players. 

Submitted(+1)

Really nice puzzle game

Submitted(+1)

We had the same idea!! Nicely executed though, art style is neat :)

Submitted(+1)

The difficulty curve was nice, though I found the multiple blocks that can be deactivate a huge difficulty spike (in a good way, I think). The only thing that bothered me, was the fact that I was constantly somehow programmed to step on a plate with corresponding number instead of it being on the top (don't know why, it's a subjective thing though, objectively this game is really cool puzzle ;))

Submitted(+1)

My game uses a similar idea, and even has clouds on the background, too :D

Fun game. Nice level design, although sometimes you get lost and start brute-forcing the solution by randomly running around. Interesting cube coloring mechanics, forces you to move a bit more carefully. The cube’s center seems to always stay at the same height which make the cube’s edge go through the ground when it rotates, - not a huge problem, of course, just a small visual quirk. The UI style feels like it doesn’t match the game’s visuals, although that might be just me :)

Anyways, nice game, good job! Consider trying my game if you want.

Developer(+1)

Thanks for the detailed feedback! It's very helpful.

Submitted(+1)

Right on. This has a good mix of challenge and relaxing vibes. Had a lot of fun playing this and played it for a good deal more time than I originally planned.

Submitted(+1)

A nice submission, sticks to the theme well. I like how you have a relaxing mode to just chill out to

Submitted (1 edit) (+1)

The dye and match idea is really cool!

Submitted(+1)

Well since this is the first submission I'm trying it seems like a creative idea to me 😅
The inclusion of a normal/hard mode felt great to me having to admit my gamer skills weren't enough to have me wanting to think once I got to I think level 5 then switching to normal.

Submitted(+1)

Well since this is the first submission I'm trying it seems like a creative idea to me 😅
The inclusion of a normal/hard mode felt great to me having to admit my gamer skills weren't enough to have me wanting to think once I got to I think level 5 then switching to normal.

Submitted(+1)

I understand how common this idea was implemented in several games, since it was also my first idea that came to mind when finding out about the theme, but decided to drop it due to predicting how common it would be. Still, I like your game due to simplicity and the sounds & music, especially when the level is completed.

Submitted(+1)

My game had the same idea as yours, but yours seems a lot more polished.

But since we basically had the same idea, I'm curious about how you went about the level design. I tried to design my puzzles such that each puzzle only taught one idea, which could be used in future puzzles.

Developer(+1)

I wanted to introduce a mechanic and give the player a few levels to try it out and get the hang of it. I then add a new feature and continue doing that. Some levels are just stupid easy simply to teach a new mechanic. There are 12 levels in total and this is the layout:

1 - core game
2 - core game
3 - multiple tiles (easy)
4 - multiple tiles (medium)
5 - multiple tiles (hard)
6 - colored dice tutorial
7 - colored dice (easy)
8 - colored dice (medium)
9 - colored dice (hard)
10 - mix of all game mechanics so far (medium)
11 - teleporter tutorial (easy)
12 - teleporter (medium)

While designing levels, I would play them multiple times to get a feel for how hard they were. If I felt the level was too easy, I made the level even easier to avoid frustration. I could have made more levels, but I felt like 12 was plenty for a game jam game.

Hope this helps and is the info you are looking for. Thanks you so much for playing!

Submitted(+1)

feels good to play but the idea is quite commonly used 

Developer(+1)

Yeah, it for sure wasn't the most creative idea. I didn't expect to see so many similar games. I tried to spice it up with more mechanics introduced in later levels, but the core is still a common idea. Thanks so much for the feedback and for playing.

Submitted(+1)

Feel like there should have been more mechanics/gameplay features, but the presentation was pretty good!

Developer

In later stages I add a color mechanic and multiple tiles that can be turned back off. I tried to slowly introduce new features, but I might not have introduced them fast enough. Thanks so much for the feedback and for playing! 

(+1)

The idea is not original at all. But was fun to play

Developer

I tried to make it more original with the features I add in later stages. Thanks so much for the feedback and for playing!

Submitted(+1)

Simple and polished game but I saw many games with same concept It can be better to add some different mechanics Nice work ! ^^

Developer

In later stages I add a color mechanic and multiple tiles that can be turned back off. I even have teleporters on the last two stages. I tried to slowly introduce the new features to not overwhelm players, but I might not have introduced them fast enough. Thanks so much for the feedback and for playing! 

Submitted(+1)

Definitely one of the best of this kind of game. Very Polished.

Submitted(+1)

simple relaxing roll the dice game, took the theme literally just like me

Submitted(+1)

Yeah, this is a "shoot to move" of this year's jam, but this is the nicest one so far. The die flying off into the sky on completion is a stroke of pure genius, brings me joy every time.

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page