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otyc

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A member registered Aug 20, 2020

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Eat the apples.

Eat the apples.

(1 edit)

Eat the apples.

Awesome, thanks for playing!

Thank you for playing! Glad we were able to hook you into it. We definitely considered making the dice rolls a bit more obvious, but we couldn't figure out the best way to do so without slowing down combat. At least not in the limited time we had for the jam. We can probably blame the slightly abrupt start on that as well XD

Thanks for playing! Looking back at my notes, I think we actually did want to start the player at the shop, but I think we lost that thread as we drew closer to submission. Definitely an improvement for version 2, though, should it be made!

Thank you for playing!

Awesome, thanks for playing!

Thank you for playing! We definitely bantered about making the dice rolls a bit more visual, but we couldn't quite figure out a way to do it without slowing the combat down (that and we ran out of time before we had to move on to polishing). Writing dialogue for the shopkeep was definitely my favorite part of the development process.

Thank you for playing!

Glad you liked it! Thanks for playing!

Thanks for playing! We actually didn't set out to make into as much of an idle game as it ended up being, but game jams be game jams, I guess. Glad you enjoyed it enough to make it to the end!

Thank you for playing and for the feedback! We definitely discussed having the player lose their equipment or receive some penalty on a failed dungeon attempt, but we ultimately decided to go with a more relaxed approach to try and fit the typical playtime for a game-jam game. I think it would be excellent to revise it if we expanded it into a larger game, though!

Thank you for playing! The shopkeeper's dialogue was probably my favorite part of the game to work on.

Thanks for playing! Glad we were able to get you hooked with it.

Thanks for playing our game! You did better than I did during development. I always seemed to finish in the 25-28 day mark XD

Awesome! Thanks so much for playing our game, and glad you liked it!

Very simple but also pretty fun to play. I definitely found myself abusing the R+Space combo to just reset until I rolled the exact number I wanted off a checkpoint, which may or may not have been intended.

Right on. This has a good mix of challenge and relaxing vibes. Had a lot of fun playing this and played it for a good deal more time than I originally planned.

Pretty solid jam concept. Fits the theme. As an improvement, you could constrain the player to only moving within the window instead of allowing them to move outside of it.

The concept is pretty solid, though I would have liked to see the "dodge roll" and "swap weapon" button be different from each other to avoid confusion. Some additional feedback on when each weapon was ready to fire would also be nice. Hands down, though, my favorite part has to be the description you wrote on the itch.io page.

The art is pretty stellar in this entry. I'm honestly a bit fuzzy on the exact mechanics here, but I ended up paying so I suppose I won. Props to whoever came up with the dialogue in this game, though. Great job!

The concept is pretty cool here. I think the difficulty curve could use some fine-tuning to help introduce the mechanics.

This is definitely a very creative idea for a game. I do wish there was a bit more explanation of how the mechanics worked rather than just having the Puzzle Mode to figure them out. In my playthroughs, I wasn't quite able to figure out what some of the abilities did (the red and blue angles didn't seem to respond to the Spacebar or to Left Mouse). Still, very creative!

I definitely enjoyed the rhythm aspect of the game. It doesn't seem like this is consistent across everyone who played the game, but for me the audio synced up well with the button presses for the plants. Trying to balance the rhythm aspect with choosing an action was a bit challenging, but that's not a bad thing. I did have a bit of difficulty in making sense of the user interface for the first few go-rounds, but I did get used to it after several attempts. I can't say I ever beat it, but it was a good first stab at a game jam!

As a huge fan of parrots, this game is incredibly adorable. The mechanics seem quite polished, and the levels struck a good balance in difficulty. You can definitely make some interesting visual effects occur by tethering and switching characters while both are grounded, but I couldn't find anything that breaks the game. Very well done!