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A jam submission

Reroll!View game page

an endless arena fighter where the dice is both your enemy and your weapon
Submitted by Amirave, Alon Chechik (@XDagii), flyingsmamit — 34 minutes, 57 seconds before the deadline
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Reroll!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6883.6793.679
Overall#10423.4173.417
Presentation#12513.5003.500
Enjoyment#14953.0713.071

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice are your main form of weapon, but also summon the enemies.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Awesome take on the theme with creative gameplay that had a wonderful flow from kicking dice to a bullet hell. My only comment is that if you manage to kick the dice against other dice it becomes quite easy for a while; which might be able to be fixed by speeding up the difficulty curve maybe, idk. Well done though extremely polished :)

Submitted (1 edit) (+1)

Wow this a really creative take on the theme, can get pretty overwhelming but that's good because you balanced it with the fact that when you throw a dice at another you can prevent it from turning into a turret.  Great job!

Submitted(+2)

This is my favorite game from the game jam so far. Well done!

Developer

Thank you!! This means so much to me (:(:

Submitted(+1)

Awesome game :) Love that the health bar is a dice and also the twist where dice spawns cannons! The pixel graphics are also amazing, well done!

Submitted(+1)

Nice game. Amazing graphics. Please check out my game.

Submitted(+1)

Not bad. I liked the animation that was done for the dice roll, as it looks really fluid. However, I don't like how there's no other way to stop the turret, as I got overwhelmed pretty easily once the dice started piling up. It would have been nice if there was some other way to stop the turrets, as much fun as kicking the dice was.

Developer(+1)

You can throw dice on turrets to destroy them :)

Submitted(+1)

Rolling animation is so satisfying!

Submitted(+1)

The game design and concept was interesting. I had a lot of fun playing it.

Submitted

It happened again…

Submitted(+1)

That is a really creative idea with an excelent execution.

I kicked dice for longer than I should have.

Submitted(+2)

Fantastic game - I really enjoyed the animations and "juice" of the game. My only feedback would be to make the dice not destroy each other. There were times were it was too easy because I could just kick a die into another one and survive with only that strategy. Great job overall!

Submitted(+2)

I love this game: it's really inventive and fun to play. The art style is beautiful and kicking/movement feels really fluid. Brilliant job and a great interpretation of the theme!

Submitted (1 edit) (+2)

I think it was a nice idea but i dont know if it was a bug or not but i couldnt hear any sounds or musik.But still cool game and nice art!

Submitted(+1)

I really liked the way the 3d landscape was turned into a 2d pixel art style. The gameplay was fun and simple, but there are a couple bugs. for example, I couldn't play after restarting and i couldnt tell if dashing worked.

Submitted(+2)

Nice simple mechanics but made for a good time! I really like the 3D pixel effect on the objects, meshes very well with the sprites and pixel vibe.

Submitted(+2)

Great and simple design! I got a highscore of 501

Restarting seems bugged but the 3D pixel art of the dice makes up for it!

Submitted(+2)

Cool design for the game, the pixelated dice rolling looks awesome as hell with the turret designs looking on point for their respective number.


Not sure if its only messed up on my end, but:

1)  there's no dash mechanic like it says in the description

2) the game starts in the actual game and not the main menu

3) pausing the game and trying to go to the main menu instead gives you the game over screen instead

4) whenever you die the game doesn't replay unless you pause then unpause the game (guessing this is because you set the Time.scaled time to 0 when the player dies and never changed it back to 1 other than when you unpause because you thought reloading the scene would have reset the scaled time like I thought in my game)

Submitted(+2)

Great concept, leads to some intense gameplay! Cool art for the dice and turrets as well