yeah lol I found it fun to try & die s
till solid work to get it done for the jam & I found the physics of the objects going crazy around you was fun :)
thanks so much for playing & the review :)
& yes we had some trouble getting the controls working how we wanted & it's evident that there is definitely room for more improvement in that area. It's good to know someone took note of that as I made sure they fit nicely into the die holes for that exact reason.
How awesome and original, was not what I was expecting but in a good way. As others have said wasn't the greatest playing the same levels over & over but they were pretty well designed so that made it slightly more endurable at least for the first few try's. Well done overall & congrats on finishing it before the end of the jam :)
loved the main menu and art style which made it feel extremely polished my only comment is that the controls for player 2 (blue dude) did not work on my keyboard (perhaps this is because I don't have a numpad). Cool concept though with a very creative implementation of the theme :)
Awesome take on the theme with creative gameplay that had a wonderful flow from kicking dice to a bullet hell. My only comment is that if you manage to kick the dice against other dice it becomes quite easy for a while; which might be able to be fixed by speeding up the difficulty curve maybe, idk. Well done though extremely polished :)
I really like the look of all the art in this game with the low poly texture. The leaf blower felt a bit weak initially and the sound from it was quite harsh as well. & the concept was good it just felt like you needed to focus on the puzzle side with the dice (the buttons) or just have like obstacles and a ton of dice you had to try and get to the finish line. But as I said before the models in this game are great; there is no chance I could ever make anything look that good. Good luck on your future game-making journey though :)
yeah lol we saw a mario odyssey mini game very similar to this after.
& yes we had some ideas that we would like to implement now after the jam and we might see about implementing the pushing a block that then doesn't rotate you idea; as that one sounds interesting.
Thanks for the review! Glad you enjoyed it
Good fun, I enjoyed playing, the music is great and really ties in the levels. Although I did find it a bit long towards the end. & also wonder if on the boss level whether you can roll a negative trait like slow movement; which I feel would make the boss impossible.
"dicey escapes?". We weren't really focused on the title and only thought of this at the end. And the ? was an accident by a team member; in that they were asking if we thought it was a good name. But we kept it specifically because I feel it helps convey the ambiguity behind the "lore" of the game
Thanks that really means a lot. & if you keep going at it you start finding that those things you doubted about can become possible especially with some shameless use of YouTube tutorials to figure out how to do those things.
my favourite game so far, my only ask would be for something to happen when you get all the unlockables & I feel like a distance of 41m & 10m high is a pretty good score but I might be alone in that opinion. well done guys.