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A jam submission

Super Wizard BROSView game page

2D Platformer
Submitted by pkemmo4, Tatertot004, Db000
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Super Wizard BROS's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#372.4493.000
Concept#492.6543.250
Overall#572.1942.688
Enjoyment#621.8372.250
Presentation#641.8372.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
5 Lochee,, Aiden, Daniel, Tate, Paddy

Software used
Unity with C#

Use of the limitation
When the player dies the world corrupts, as they die more it becomes more corrupt. The world being corrrupt affects the background & enemies (we also kind of ran out of time to implement the mechanic as much as we wanted)

Cookies eaten
3 bags of chips (cc's, sea salt & honey soy), 2 boxes of Tim Tams & a lot of water/softdrink; until we ran out.

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Comments

Submitted(+1)

Yo, this game's pretty creative! Unique take on the limitation, really liked the game! Hitboxes may be a bit too unforgiving, but the game is pretty good! Great work! :D


Feel free to rate my entry if you have the time here! https://itch.io/jam/mini-jam-135-deception/rate/2133350

(+1)

Those mushroom i love them, it is a nice concept for the grass becoming spike, the corruption was a nice idea, great job

Submitted(+1)

As a fellow wizard game jammer it was pretty interesting to see another take on magic. Spikes were a bit large. Would love to see what else you could do with the moving bouncy pad and I enjoyed the slime sprites, nice job

Submitted(+1)

pretty neat, but I had alot of trouble with how big the hitboxes were, and getting killed from something I didn't have time to react to on screen 3. 

Developer

Yeah, we didn't end up having time to implement invincibility frames & the spikes were implemented last minute with some pretty big hitboxes that didn't exactly line up with the model. Thanks for playing anyhow!