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GRoll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3083 | 2.733 | 2.733 |
Enjoyment | #3229 | 2.400 | 2.400 |
Overall | #3914 | 2.311 | 2.311 |
Presentation | #5027 | 1.800 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You grow the dice which roll to give points
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was a unique and interesting experience, I kind of get what the dev was trying for. I was sort of aiming for the same feeling on mine after all, trying to make the number go bigger type of game, which is always fun for me personally.
It's always good to experiment and I always give my support to those that try new things : )
Congrats on completing the jam!
(side note: for some reason, this consumes a lot more CPU power than I expected :P)
thanks for the feedback! there definitely are some things that could use a lot of optimisation.
Sorry, I was unable to do anything :(
try refreshing or being in windowed mode. other people were able to play and sometimes fullscreen doesnt work when i play web games
This is what I see. Is it expected? Clicking doesn’t seem to do anything
i have never seen this. is zoom at 100%?
Yes. Firefox on macOS
At first, it was very difficult to know what was going on here, I was just clicking around until I sort of figured out the flow of rolling/watering to get them to grow. That's actually a really neat idea, but I will be honest it was too much clicking back and forth and just kind of gave me a wrist ache. But that's me being a brittle old man.
I think the truth is here- you have a pretty good idea that because of the short jam time, you didn't have time to 'find the fun' all the way. I think you did a good job though. Big points for creativity, less so on the enjoyment/presentation factors. But judging this stuff is hard. It would be different if the vote was based on potential, for sure. Keep it up!
Thanks for the feedback! the game could use a bit of a tutorial and explaining, as well as some way to make it more strategy than a clicker game (i may separate them into different gamemodes after the jam). I wanted to expand much further, but due to time i wasn't able to add things like items or enemies in the given time.
You're welcome! Best of luck :)
Very cool clicker. I think there was a bit of a problem with the displaying of the text and there seems to be some missing art for the flowers but still really cool idea one of the more creative ones out there.
Thanks for the feedback! In a later patch I hope to fix some UI problems like the ones you may have experienced and add more variety of art and polish to the game.
I found that you can grow exponentially richer by clicking roll a lot then growing a few plants and repeating, so instead of strategizing it turned into a cookie clicker game, i do think that if you capitalize on that it could be a fun one
Thanks for the feedback! I'm thinking of separating it into multiple different gamemodes after the jam ends.