Haha I agree. To be 100% honest for most of the work right up until the end I had misremembered that 'belt' was the theme, not the 'special item'. Whoooopsie!
The build had sound/music when I uploaded it, I've still no clue what happened. I haven't pushed a web game in a few years now.
Agreed on all counts and I appreciate the honest feedback!
Dirtbug Games (Ruboria)
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I appreciate you playing :) There's actually a button on the first screen 'HOW TO PLAY' that shows an animated gameplay demonstration with detailed instructions, but I probably should have made that just be level 1! I probably would have missed it myself. There's also instructions literally stamped in a box on both sides of the screen during gameplay, as well as right below the game window too, though :D hehe
thanks for playing all the same!
Whew! This is hard as petrified stone, but it's a really nice starting design with pleasant graphics. WASD + space was a bit awkward for me, i might suggest WASD + mouse button? Though maybe the mouse has user later on, I dunno. Also, I wasn't getting any audio.
I could NOT make it very far at all, but I do suck at this sort of game. I suspect it's probably a bit too hard for most, at the start. Great job submitting (next time make sure to get an image, even just a screenshot- i think you're not getting very much traffic because you forgot the image!) good luck!
Near perfect rating!! This is a HELL of a game jam entry. Well done. The sound? Simple. Might've been 3/5 stars, but then I sat back and listened to the seagulls. Bumped up a star. Nice touch.
Also, I've played/rated about a dozen jam games in the past 12 hours or so, and this is the FIRST to use both WASD and arrow keys, natively. THANK YOU. Why does no one do this?
It's like top-down Spelunky Jr! And I love it. I loved it until I was kind of getting frustrated finding my way thru the maze close to the exit-- and that's exactly when you-know-who spawned. BOOOOO. This is a FANTASTIC prototype though. Spelunky meets Dig Dug. I'm here for it. Kudos. Very high ratings here across the board. Music/sfx simple but appropriate for the jam. Theme- obviously 100%.
Things I noticed:
If you hold down and over (S+D, for example) along a wall/floor, you move a lot faster. It feels unintended but it's fun. If unintentional-- you accidentally made a 'buttonless' sprint. Brilliant game design oopsie. :)
The zoom is FUNKY on windows/Edge browser at least. I could see fine but it was kind of like the game is living inside the itch page. Again, actually kind of neat, but I'm not sure if it was intended.
You certainly hit the theme!
With the hot pink choice on the game page and emojis, I think you know you weren't going to get high marks in graphics hehe :)
I appreciate the effort you put into this, but it seems to need a lot more work before it's really playable. Congrats on submitting and best of luck to you! Keep it up, really
I quite like the idea here, but my fingers hurt before I got 'to the point', I'm afraid. I might suggest adding 'keyboard mashing' or 'hold down the key' options, or something like that. I sure would have liked to see what happens when everything is fully /spoiler/. (edit: Oh, and I gave you more points on 'theme' than what I saw, I'm assuming there's some kind of firework/bomb as the climax)
Still, I'm glad I took time to experience at least part of it. Congrats on the submission, good luck
That's not your thing to apologize for, it's from a head injury i had years ago. I know to take my time and mostly avoid them, but for game jams I'm willing to get woozy for a little while.
Your first game jam? Fantastic. I wouldn't be surprised if you got very high ratings, but in case you don't-- don't take it the wrong way. It is all a learning experience. congrats to you no matter what!
Wow! This is one of the most unique ideas I've ever seen in a jam! Truly brilliant (unless this is a trope I don't know about!)
Great job! Unfortunately first person stuff makes me dizzy, so I couldn't get too far (i didn't hold that against you in ratings!), but the color shifting serves so many purposes. One mechanic, like 12 uses. Genius stuff, team. Good work!
Thanks for playing!
"Players assume the role of the "Buckle," a reality-filtering mechanism tasked with separating tangible matter from spectral illusions. Through a single-button interface, players must tighten and loosen the factory's containment field to process an endless stream of quantum debris. The items move on a conveyer -BELT-"
I love the honesty. You guys know exactly how far you got with this, so it might not be likely to be on the podium when all is said and done, but you made this old guy right here laugh. I enjoyed this far more than I should have, I really was pleased to mash buttons and watch that ghost get fat and sassy and the belt (nice 'special object' implementation there) stretched.
It looks and sounds very nice! It LOOKS polished, but unfortunately I found the gameplay confusing. I could not find how to progress after the dice were on the table, and I spent several minutes trying to figure it out. The belt icon doesn't seem to do anything. I'm not trying to be negative, just helpful for the next build! congrats on submitting and good luck. hopefully i was just confused and there is a way to progress :)
FANTASTIC AUDIO and visuals, with the caveat that your 'keyboard' displays seem to either have display errors or are a different region's keyboard that i'm not familar with. for me, grow was "x", which is the third key to the right (not the fourth).
The controls are the issue for me, I have never liked using arrow keys for movement, my brain just doesn't process it. That combined with the display errors in the control graphics made this one hard to play, I must be honest. I can tell there's a really good experience here though, I just couldn't quite access it. Still, great work team
YOUR FEAR GRIPS YOU!
I just could not figure out how to get out the door of the bedroom to get my cookies, lol. But I do like your idea here. I enjoyed the silly feeling of whipping stuff with a belt to collect it. Felt like being a kid when my imagination could still work like that.
the PSSHOOOSHSEEEEESHHEEESHEEE sound effect is a bit loud but I love it anyway. I will come back to rate this once it lets me (it says i have to clear a rating queue first)
Thank you very much. I appreciate you playing long enough to see it evolve a bit more :) It's very gratifying, I've been working on a couple of bigger projects for over 5 years now, it was nice to step back into a small jam. Your game was one of the best, if not the best, I've played in the jam thus far. I hope you flesh it out and end up releasing a full version!
not an easy game, but I can see where you were going and i think you did a great job here. it's a bit hard to aim properly (for me at least), and I *think* when I got teleported to the 'click me!' dropped machine thing, that it teleported an alien enemy with me. not any big deal, just thought i'd tell you :) near perfect use of theme & audio
great work.









