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BlueDingo

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A member registered Apr 26, 2021 · View creator page →

Creator of

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very adorable game with some nice platforming. I will say 15 seconds of unskippable opening credits is very bold. But the characters are cute and I love the artwork

interesting game. The rope mechanic was pretty fun to mess around sling shotting yourself forward, but the fish ended up getting stuck at one of the yellow checkpoint boxes and the rope prevented me from progressing any further so I ended at the first squid

very nice atmosphere to the game, the increase zoom on each level felt pretty "voidish". 

I do wish there was more diffcult to dicovery of each planet as it seemed like you tried that with how the planets would move. I imagine the planets moving faster would have become more annoying rather than fun so I can see why you went for some slower moving ones. 

Love the visuals.  I do wish there was more gameplay to it, but overall good game.

nice game. You fit a bunch of concepts in like a dialogue manager, 3d movement, 2d movement, animations, options menu, and transition from each of them so very impressive. There wasn't too much to the gameplay but the lore was nice.

Very fun, I love me a good dispatch game. The voice acting is also really nice, not sure if thats you guys or if its stock audio. I wish it wasn't as long as it felt like I got the jist of everything by 2am so ending it at 3am would have been nice. Nice job

Pretty fun game. I do wish the camera was pulled a wee bit further out as I would just constantly run into the bad clouds without being able to really do anything about. The secret level honestly was a blast as the rocket controls feel really satifying to glide down then up to get further without worrying about the bad clouds. Nice job

It has a great base game, the time management system and trading with vendors seems really good. I do wish there was more a goal like reaching a certain amount of money. The unique languages aspect was interesting, it did make it harder to trade, but it was a fun concept.

pretty fun, only level i struggled with was level 3. I do wish on that level the barrel and the run arrows were earlier in the level because I spent most of my time trying to figure out what they did and having to run through the whole level again to find out

very nice proof of concept. I assume the walking animations broke because you can't animate the transform of a model that has its transform already animating (I had this problem with my headpatting cat game and solved it by adding an empty parent, making the model the child of it, and animating the parent to move instead).

hello community · Created a new topic Interesting game

the controls are interesting, the camera being controled by a and d is unique with how it rotates by a set degree. I assume this is a Unity sandbox demo to test out your player movement scripts, lighting, and other stuff. its neat

Thank you for playing! I had a lot of problems with the player falling out of the map and tried to fix it when I made it. I tried to add a death barrier that would teleport the player to the top of the map should they fall below the level, but it seems it didn't fully work.

the cats are adorable, I didn't relise you had to let the cats hop on the cart before goign as  I kept running over them and getting only 2 cats not knowing I could have stacked much more cats. Nice game and i love it

interesting game. The mix of 2d and 3d art looked really good, although I wish the jump height was not as much (I assume it had to be to get to the higher ledges), but this means that it was harder to get some of the feathers and accidently ended up climbing up the whole track thinking that was the goal.

neat game, a little confusing since going through the right portal teleports you backwards still while the wrong one teleports you back to the start. Also sometimes it teleports you outside the map. The artwork looks great and the character swapping mechanic is interesting

very nice reflecting sound, not sure how to escape the loop. but it was fun killing the boss thing

I like it. its a psudeo puzzle rage game with a simple core mechanic that can get you hooked. I got to 25 and felt satisfied

neat game. The art for the syringe and phone look great. There doesn't seem to be much of a lose/win condition, but the base concept looks promising

Not bad, I like the paralax effect. The taxis running into the houses is an interesting 

Not bad. I think 30 packages is a little much, 15 was where I stopped because I felt like I got the hang of it. It would have been cool is there was a time limit per package or some incentive to not just spend a lot of time per package. The graphics and sfx match each other and the game. Nice job

Nice job. I like how you made a game with just a single button. I would have liked an auto-fire rather than spam clicking.

I like it. I'm not the biggest fan of rage games, but this wasn't that bad. Not being able to skip the dialogue on the boss was a little annoying since you kind of restart a lot in a rage game.

like the other people have said, the art is top-notch and extremely cute. Gameplay reminds me of Pop The Lock the arcade game and is rather enjoyable. nice job

unique and really fun! I don't know if you made the hand animations or if that from Kenney, but they are really smooth and good looking.

this game is neat and I like the use of the theme

Glad you liked the game loop!

Yeah, my idea for the demon eyes were that they were suppose to just not move and you would extreminate them like most bugs where you remove them before they can react, but in hindsight it would make more sense if they were scatter when you got close or attempted to push you or something like that

Thank you for playing!  Glad you liked the concept of my game.

I did want to add some sort of feedback when you removed the demon like a flashing light on the staff you are holding or a particle explosion but just ran of time.

Hope you enjoyed. 

Thanks for playing! I was hoping to add some sort of animation  when you hit the demon or removed all the demons in a room but just ran out of time to do that.

Yeah, sorry about the weird graphics glitch. I still have no idea what's causing it and anything I do just doesn't stop it for some reason.

For the platforms, I was considering adding a timer for it so you couldn't spam it, but it just made the game much slower and limiting the amount of platforms per room would add more puzzle aspects to it, but I just didn't have the time to try and balence that stuff out.

Hope you enjoyed it, and glad you found the secret (although I accidently deleted the roofs off all the rooms trying to fix the graphics bug so it was suppose to be slightly harder to find)

Really fun game, lost my first run on like the 8 door room and won the next run with like 8 sheilds stacked. Visuals, sfx and music all on point. Good Job!

Ngl I had the exact opposite expereince compared to IndieBen, I understood how to open the safe after clicking on all the things on it, but I had a lot of trouble dealing the the guy it felt like he kept waking up when I wasn't close enough to a closet before he saw me. The only way I got past him was by cheesing his AI, it seems if you agro him once and manage to hide from him, then he won't ever agro again. 

Nice game, simple, clean, and fun. Although it would be nice to be able to skip the intro cutscene or be able to restart after you get caught rather than reloading the webpage

nice prototype and a little bug where you temporarily lose a potion if you attempt to add it to your inventory and your inventory is already full, but you get it back after the reset.

really fun game and I love the art style, although I do wish the enemy trash came in sooner and were slightly different in coloring like the money.

Pretty fun, the assets are clean as hell. Although some of the parts with the red crystals felt a little janky kinda like a kaizo mario game which made it a little too hard for me.

nice game, the chunk generation is well implemented, I only wish that I could dive faster at the beginning 

Not that bad, although the game doesn't really feel like it had a direction it wanted to go as it felt like a little bit of a story game, some action elements, and some exploring. 

nice a simple little game and I love the glow effect the ship and fuel have , although I do wish there was more to do like impletmenting the whole clicking on asteroids to destroy them from the main menu

Yeah, currently its just a sandwich making simulator. Originally the plan was for the player to just make a certain amount of sandwiches to win, but I got stumped with some bugs and had to scrap it

nice game, the shooting and player movement feel great as all hell. Although the small play area and your stats being reset every round makes the game feel like it lacks progression since while the enemy count increases, the gameplay doesn't