very adorable game with some nice platforming. I will say 15 seconds of unskippable opening credits is very bold. But the characters are cute and I love the artwork
BlueDingo
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very nice atmosphere to the game, the increase zoom on each level felt pretty "voidish".
I do wish there was more diffcult to dicovery of each planet as it seemed like you tried that with how the planets would move. I imagine the planets moving faster would have become more annoying rather than fun so I can see why you went for some slower moving ones.
Pretty fun game. I do wish the camera was pulled a wee bit further out as I would just constantly run into the bad clouds without being able to really do anything about. The secret level honestly was a blast as the rocket controls feel really satifying to glide down then up to get further without worrying about the bad clouds. Nice job
very nice proof of concept. I assume the walking animations broke because you can't animate the transform of a model that has its transform already animating (I had this problem with my headpatting cat game and solved it by adding an empty parent, making the model the child of it, and animating the parent to move instead).
interesting game. The mix of 2d and 3d art looked really good, although I wish the jump height was not as much (I assume it had to be to get to the higher ledges), but this means that it was harder to get some of the feathers and accidently ended up climbing up the whole track thinking that was the goal.
Glad you liked the game loop!
Yeah, my idea for the demon eyes were that they were suppose to just not move and you would extreminate them like most bugs where you remove them before they can react, but in hindsight it would make more sense if they were scatter when you got close or attempted to push you or something like that
Yeah, sorry about the weird graphics glitch. I still have no idea what's causing it and anything I do just doesn't stop it for some reason.
For the platforms, I was considering adding a timer for it so you couldn't spam it, but it just made the game much slower and limiting the amount of platforms per room would add more puzzle aspects to it, but I just didn't have the time to try and balence that stuff out.
Hope you enjoyed it, and glad you found the secret (although I accidently deleted the roofs off all the rooms trying to fix the graphics bug so it was suppose to be slightly harder to find)
Ngl I had the exact opposite expereince compared to IndieBen, I understood how to open the safe after clicking on all the things on it, but I had a lot of trouble dealing the the guy it felt like he kept waking up when I wasn't close enough to a closet before he saw me. The only way I got past him was by cheesing his AI, it seems if you agro him once and manage to hide from him, then he won't ever agro again.
Nice game, simple, clean, and fun. Although it would be nice to be able to skip the intro cutscene or be able to restart after you get caught rather than reloading the webpage
















