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Crystal Caverns's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #69 | 3.957 | 3.957 |
Overall | #166 | 3.348 | 3.348 |
Game Design | #208 | 3.261 | 3.261 |
Theme | #224 | 3.565 | 3.565 |
Audio | #226 | 3.174 | 3.174 |
Fun | #232 | 3.174 | 3.174 |
Innovation | #275 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You go down into a mineshaft, but diving deeper doesn't seem to be that healthy for the lungs...
Did you write all the code and made all the assets from scratch?
Almost, aside from some of the audio, everything was made from scratch.
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Comments
10/10 would get stuck over green crystal again. Jokes aside Nicely done, really liked that the fog sends you back if you are curious enought to run backwards!.
GOOD GAME
Nice game and looks pretty as well! :)
Works pretty well on web actually, good job.
great game and very awesome concept, keep up the good work!
Fun game and creative idea)
Overall the game is really beautiful and generally fun! However, there were some bits that felt too precise or where I was unclear on where I had to go. For example, the part with the small red crystals on the minecart track was really unclear about where I was supposed to be jumping, and on top of that the crystals in the downward sloping cave right before requires really tight jumps to get through that brought a good amount of frustration to the game. Also pushing block puzzles don't really work as well with this perspective because I can't really see where there's empty space to push the blocks.
Some general things I would recommend: The ability to control the character in the air would make the controls feel a lot less slippery. And making sure to keep the ceilings generally high in platforming areas so that the player doesn't bonk their head on the ceiling, sending them down unpredictable and uncontrollable paths.
Also, though I would've loved to beat the game, I suffocated before I could and lost a lot of progress. Very disheartening.
Despite running to these issues, I really enjoyed playing the game! I really loved the environmental storytelling; I think it has a lot of potential.
Thanks a lot for your feedback! Yes I get frustrated with the puzzles myself lol... We wanted to add a top down view and make the puzzle stones and gaps more clear but we didn't have enough time to polish that aspect sadly. Bringing a 2D shuffle puzzle in a 3D game sounded fun at first but our implementation wasn't the best. You can play without suffocating by unchecking the checkbox in the beginning but that seems to not be clear enough as well. Thank you for playing for so long. (the timer is 15 mins:))
Pretty fun, the assets are clean as hell. Although some of the parts with the red crystals felt a little janky kinda like a kaizo mario game which made it a little too hard for me.
Very cool! I love mine and crystals design! Puzzles and Movement pretty understandable while need some time to achieve goal. Also like checkpoints.
Pressing R stole one of my crystals without any actually respawning in the game :( Otherwise it was a fun experience and i really like the visuals.
Yes I am aware of that bug. The game doesn't recognize that you completed a certain puzzle. Our bad.
A real challenge.
lots of thinking required, i like it nice job :)
A lot of challenging puzzles, really immersive!
I recorded some games to YouTube. You can check if you want. Yours are there too (starts from 13:00).
Finished the game with every gem collected! The game looked great, not to easy, not to hard, while some parts were pretty challenging in a fun way
Wow! That's actually really impressive... I have trouble with some of the puzzles myself (the ones I didn't make) to collect all the gems.
Nice spin on the theme! I like the atmosphere/aesthetic of the game, and parkour itself is challenging.
Really cool game! Love the design of it and quite fun to play.
Enjoyed the game! Definitely liked seeing a first person spin on the theme in here.
The game is beautiful, but the goal is not clear.
Thanks for the review! The goal is to get to the end of the mine and collect as many gems as possible on the way. These gems can be found in puzzles.
Hi! You were my first game to rate and review, so I have to say it is very good start! Game looks and feels really nice and sence of despair is in the air. I think you needed to light it up just a little, in some places it is too dark to see way. Controls are fine, but I think some fun addition to gameplay would be very nice here. Congrats on your game and good luck!
Yes the lighting is actually not as bright as it is supposed to be! thank you for your feedback