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A jam submission

Death's DriverView game page

Collect some lost souls for Death. Don't crash the car.
Submitted by David Wu SoftDev (@SoftdevWu) — 3 days, 16 minutes before the deadline
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Death's Driver's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#364.3484.348
Music#813.7683.768
Fun#933.8043.804
Sound#1243.3753.375
Mechanics#2363.2863.286
Story#3082.5452.545
Theme#3912.9022.902

Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
CC0 music, CC0 3d models, CC0 sfx, CC0 font, LeanTween library under MIT license. Asset credits listed in game and in source files.

Link to your source?
Unity project in ZIP file uploaded to the project page.

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Comments

Viewing comments 60 to 41 of 85 · Next page · Previous page · First page · Last page
Submitted(+1)

What a great vibe and such a well-done entry!

Submitted(+1)

Wow, this was incredibly stylish and well-polished. The graphics, menus, and overall presentation were really slick. Wonderfully fitting music too! Even the failure screen was classy.

I'm shocked you managed to make this in ten days. Very impressive, well done!

Developer

Thank you for the feedback!

I think I spent too much time polishing the UI instead of working on the actual game levels, but the end result is something I can be proud of.

As I wrote in the game page, I used a lot of previous knowledge I gained while making other games, which sped up some of the development process. I had a clear idea of how to put things together and planned to only try a small number of unknown or new things for this game jam, so that I wouldn't run out of time facing game breaking bugs or development blocks.

I'm glad you enjoyed the game.

Submitted(+1)

This is awesome! The polish is incredible! The controls did feel a little clunky, but I think that's more a gameplay style decision rather than a lack of polish.  Really great job! It was super fun!

Developer

Thank you for the feedback!

I'm glad you enjoyed playing.

Submitted(+1)

This game was a lot of fun! I found it challenging especially the 3rd level, but it was addicting and I kept trying over and over again. I loved the colour palette you used, really well done :D!

Developer

Thank you for playing!

Yes, I intended the game to be replayed with quick fail and retry, hence why each level is between 45 and 90 seconds in duration.

I'm glad you enjoyed the experience! :D

Submitted(+1)

Everything from music to art fits together perfectly! The car turned faster than I expected, but I got used to it pretty quickly. One thing I missed was being able to move around while in the air, feels like it would fit the arcadey vibe. Great game, I'll probably go back and play it again in a few minutes.

Developer

Thank you for the feedback!

I'll definitely try allowing for air movement in a future version and see how it plays!

See if you can get an S rating in all levels! XD

Submitted

I bonk left, right, and center

Submitted(+1)

awesome game! I really like the arcade feel of the gameplay,  the controls are responsive and the art and music is impressive, the colors gives a really nice retro aesthetic.  It has a great replay value, overall I enjoyed playing this one! congratulations! keep it up!

Developer

Thank you for the feedback! I'm glad you enjoyed playing. :)

Submitted(+1)

Really fun game, loved the concept, the sounds and the art style. All round really good job

Developer

Thank you for the feedback.

Submitted(+1)

Real good, dug the vaporwave aesthetic and UI effects! If you're after feedback, I felt like the hitboxes on the short obstacles could have been a little shorter - the freezecam showed me clearing some I was supposed to have clipped, and I think the scanlines could have been softer but that's minor ofc. Great job!

Developer(+1)

Thank you for the feedback!

I used box colliders for the obstacles so definitely some were a bit outside the visible mesh. I'll try changing to mesh colliders next time and see if it doesn't affect the game performance too much for a more fair game experience.

About the scanlines, I'll add a setting to remove them or maybe fade them to the player's preference, as many have commented about them.

Thank you!

Submitted(+1)

Really nice game and good concept for a driving game according to the theme. I especially like the little touches, like tire screeching when making a hard turn or the changing size of the flames beside your car according to the fuel. Navigation is a bit hard, but manageable (for me maybe due to the retro effect). Good job, congratulations! :)

Developer(+1)

Oh wow, you noticed the size change! It was something I didn't know if it would be noticeable enough to actually be worth the time I spent implementing in the game. I guess it was worth it after all! :D

It took me a while to implement the right logic to control the tire sound volume to the time holding the turn key. I'm really happy with the result.

Thank you very much for your comment!

Submitted(+1)

New York is so beautiful :D New retrow wave synth aesthetics are awesome!

Submitted(+1)

Awesome graphics and look. 80s synth vibe is strong, and that’s an awesome thing. Easy to pick up and I definitely had fun playing it :-)

Developer

Thank you! I'm glad you had fun!

Submitted(+1)

This was great fun! Excellent entry!

Developer(+1)

Thank you! I'm glad you enjoyed the game!

Submitted(+1)

aha glad to see someone went synthwave in their art direction =D Fun game, though I suck too much toget very far. On my screen the souls are not always very visible... it might be me though.

Developer

Thank you for the feedback!

Were you playing full screen? Maybe that way the souls will be more visible. I'll keep in mind to try different soul colors for a future version of the game. Thanks!

Submitted(+1)

I loved the art! All the systems (e.g. scoring, menus, design) were really well designed and I appreciated reading your information on the page about the specific scripts and systems you implemented for the project. Awesome!

Developer

Thank you for the feedback!

I'm glad the info I included in the page was useful! :)

Submitted(+1)

I like the art style and the game is pretty fun well done :)

Submitted

it's good and you know it!

Submitted(+1)

BUT: are you sure, you've gone far enough with your postprocessing effect?
i see chromatic aberration, lens distortion and motion blur all waiting for their turntoo much? NEVER!

Developer

Yeah, push those post processing to the max! XD

Nah, I wanted the game to run light without too much post-processing so it ran fluidly on slower or older devices.

I'll definitely try adding some of that extra extra effects in a future version though! Thank you for the feedback and suggestion!

Submitted(+1)

Hi David! Great game, i like it a lot :)

The main menu is well done, the settings screens appear smoothly, the sounds are perfectly matched, the logo is awesome!

Good animation with a story at the beginning :)

The jump mechanic in the racing game was unexpected, but it plays surprisingly well with everything else :D

I was able to break away from the game only after half an hour, because I like synthwave, great job <3

Developer

Thank you for the feedback!

I'm glad you enjoyed it!

Submitted(+1)

I really liked the game's mechanics and its little fail messages that had some variation paired with the angry messages if you get an F like "where are my souls!??!?!?!" but I think maybe you should have toned down the vapor wave a tiny bit since I felt that it didn't represent the theme and felt out of place with the CRT style lines on the screen but other than that I liked the game, really made me feel like I should have gone 3D even with this being a sort of 2.5D.

Developer

Thank you for the feedback!

I plan to add a setting to turn off the scanlines in a future version.

Also... who knows? Maybe Death likes Vaporwave XD

Submitted(+1)

Enjoyed the game. Had quite a fun retro feel to the aesthetics, and the music really fit. Couldn't get past level three though, lol. The difficulty kinda ramped up at that point, at least for me =P 

Developer

Thank you for the feedback!

Yes, I've been told about the difficulty curve being too high on level 3. I'll fix that in a future version with more levels to gradually increase difficulty. The good thing is you can skip to a different level at any time through the pause menu. :)

Viewing comments 60 to 41 of 85 · Next page · Previous page · First page · Last page