Cool idea, but I found the best strategy just to mash buttons to combine towers as quickly as possible. Also I think one of the interesting things about this could have been trying to balance the need to combine towers versus needing to position the towers carefully, but I think as it was it didn't matter too much where the towers were positioned as long as they were near the front. Having said all that, I did enjoy playing :)
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Midnight assault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #298 | 3.333 | 3.333 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game is a cool idea and very original mixing the two genres!
Neat idea! I enjoyed the look and feel. The puzzle-y nature of the tower placement seemed to contend with the onslaught of enemies. If you'd like to focus more on the puzzle, perhaps playing with the camera placement could help communicate this. Otherwise, if you'd like to focus more on the action, you could expand the puzzles to be more forgiving or complex in setup (instead of just being 2048).
Really fun, needs a restart button though. Since losing still takes such a long time once you screw up (the fun of Three is that when you mess up you restart immediately) it kind of ruins the experience. I would recommend scoring by zombie killed instead of time survived (or maybe both) so the users sees how well he is doing.
As others have basically said, the enemies start off too strong. If they started off easier it would give the player more time for their initial strategy, then as they got more difficult it would become more frantic as the player tried to keep up with the challenge. However, it is easy to get stuck with a full board and not be able to continue, so some method of clearing part of the board (maybe at the cost of your best tower as a trade-off) would keep the game going.
Otherwise, I really like the game. It's an interesting blend and the presentation is pretty good. I find it's more of a 2048/3s game with something extra, rather than a tower defense missing a mechanic though.
Really cool idea and execution. I love how you have to move the towers to combine them into better ones and I though I was being baller when I was getting level 4s and 5s before the wave started! Then disappointing when it I was unable to stop a single unit though I had high powered (or so I thought) turrets. Perhaps starting the waves a bit easier it be nice. Eventually I filled all slots so I was stuck with why I had and at times it felt like I was losing some of the 4, 5, and 6s level turret. Still, I had fun just figuring out how to power them up. :D
Thank you very much, I'm glad you enjoyed it. I based myself on the idea of 3 basic mechanics of tower defense games. 1-Location of the towers. 2-Improvements to the towers. 3-Handling a currency (resource) that is what limits you the construction and improvements of the towers. After that try to build a game where those mechanics will not work exactly the same (GENRE, but you can’t MECHANIC).1-You can not locate the towers where you want (unless you achieve it through the puzzle) 2-You can not improve the towers (unless you achieve it through the puzzle) 3-There is no currency (resource) to handle since the game limits you from building / improving the towers through the puzzle.
Good concept but impossible to kill JUST one ennemie in the all game
Thanks for playing. The enemies are strong enough to force you to mix towers quickly, it is necessary to quickly reach level 5 towers to stop a few. However, it is a survival game and the objective is to try to survive as long as possible (a shortcut due to the short time of development). After the jam I will make changes to improve that.
Absolutely loved it.
Very intelligent merge of concepts.
Very entertaining.
That was awesome. My first thought was "Wh- how does any of this tower thing help me stop the hoards of mechanical zombies?"
And then I realized that they were more of a timer for an excellent puzzle game. Or at least what felt like one to me.
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