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Thank you very much, I'm glad you enjoyed it. I based myself on the idea of 3 basic mechanics of tower defense games. 1-Location of the towers. 2-Improvements to the towers. 3-Handling a currency (resource) that is what limits you the construction and improvements of the towers. After that try to build a game where those mechanics will not work exactly the same (GENRE, but you can’t MECHANIC).1-You can not locate the towers where you want (unless you achieve it through the puzzle) 2-You can not improve the towers (unless you achieve it through the puzzle) 3-There is no currency (resource) to handle since the game limits you from building / improving the towers through the puzzle.

This is a very clever way to tackle the theme and I would suggest for you to put it on the game page, it is a really different way of thinking about it and a good one at it.