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Kodiqi

99
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1,458
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A member registered Apr 27, 2017 · View creator page →

Creator of

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I meant to reply to your original post saying "go for it". Anyway, digging the style. What are you making this in?

Damn.

I want to be monkeys.

It was a meta-commentary on video games and their place in the modern, post-cromulent world of capitalism.

Or I had screwed up some code. Should be fixed now, either way.

Web version is fixed now. I still recommend the download version though, it just runs better.

Sorry about that. There was a change on itch.io servers I wasn't aware of. I've posted a comment above that might help in recovering your lost progress.

====== NOTICE ======

There was a recent change on itch.io that resulted in save states being lost. 

You can attempt to recover your progress by going to https://v6p9d9t4.ssl.hwcdn.net/html/1317921/index.html and exporting your save code, then import it at https://kodiqi.itch.io/idle-breakout

Sorry for the inconvenience.

I like that sort of thing.

Wow, that beaver thing is true. WTF?

I shall return.

Let the dirt wars begin!

noice

Thanks for the kind words, I'm not sure if I'm that good. I can code OK though and that just comes from practice. I think a good way to learn is to just make small games like clones of Pong, Asteroids, Flappy Bird, etc. to get used to coding. 

In fact Idle Breakout started off as a breakout clone/tutorial before I added the idle elements.  

Mmm, cheese.

Orange flamethrower.

The game? I think Idle Breakout took 2 or 3 months, plus tweaks after. It's been awhile though so I can't be sure.

Hmm, this game was ahead of its time.

Yo, what's up?

A sequel? I think so. Probably. Maybe.

Crikey.

Fun game.

Neat game. Cool take on the theme and an interesting puzzle mechanic (cute as heck too).

Neat.

Bones.

I've added some bonuses for grabbing multiple gems to the skill tree now. I'll look at adding some more combos later on.

Thanks :)

Fun game, really cool idea.

Ah, whoops. That should probably be "Units x2" or "Squad x2". It was named "Recruitment" at one point and I missed that when I changed it. Anyway, it multiplies Troops produced by your Units.

Thanks for playing. I agree with you on the unspent points thing, I've changed it now to be based on total points earned instead. Thank you for the feedback!

Cool, thanks for playing. This game's my favourite one.

Delightful.

<3

Cool cool cool.

I pushed the square, oh yeah.

That was fun!

I think if upgrades were for all towers of a specific type, or if the towers just remained after reset, this would feel more incremental. The different enemy and tower colours are a cool mechanic that I think would work well with more incremental features too, e.g. different upgrades for each colour currency and different achievements for enemy types.

This is a pretty solid game for a week's work, well done. There is a good amount of content here, though the pacing still felt a bit too slow. I like the grid idea for placing your various buildings/generators, it would be nice if there were some strategy to placement (e.g. buffs/debuffs for neighbouring buildings). As is, it just feels like more clicking to manage building upgrades than is really needed. The hot keys are much appreciated though, thank you!

Managing the power and building outputs works really well and the Workers system compliments it nicely. This would definitely be a great base for a bigger game, perhaps with different planets offering unique resources.

Really cool idea, though quite short at the moment. I found the controls a little unintuitive at the start, so maybe some guidance for the player would help. Interesting use of the theme.

There is some good content in this game (and more than it initially seemed) but I think the balance is a little on the slow side, mostly when getting early BP. I think if some of the auto-buyers were introduced sooner it would help. Using a monospaced font should fix the jittery number display too. Was hitting some big numbers by the end, nice.

So, I tossed a plus card into my automation thing and the numbers blew up pretty quickly! Awesome indeed but just something to keep in mind for future balancing.